Welcome to Games That Weren't!

We are an Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999.

Please Browse our archive and discover the many entries that we host for many different platforms.

Latest News and Posts

Wonderboy (C64) – a rather different looking version

Some years ago I was talking on the Lemon 64 of a strange recollection of a rather different looking version of the C64 Wonderboy. I had the budget edition of the game, which I played to death – but also later picked up the game on a Beau Jolly 30 pack of games. The recollection was of a rather expanded looking main sprite (where as the version I originally played had two sprites bolted together).

Our blocky version who looks like they are on LSD
Our blocky hero who looks like he’s on LSD

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Posted in: Commodore 64, GTW64 news, Prototype, Unused materials | Tagged: | 5 Comments

Shadowfire 3

1994 Denton Designs

Platforms: PC, Sony PlayStation and Sega Saturn

Retro Gamer issue 113 had once featured an excellent feature on the trilogy of Shadowfire by Martyn Carroll. Trilogy? Well, you’ll need to check out the article to find out more details about the 3rd game (as well as get an insight from the original developers).

Part of the feature included the uncovering of a concept document for Shadowfire 3, which was discovered by Dennis Gustafsson, whilst digging out some other materials for Martyn.

The document was given to Dennis by Ally Nobel whilst at Denton Designs between 1991 and 1995 time. Rage absorbed Denton by 1995, and sadly Shadowfire 3 was a casualty of this. The game was planned for development on the PC (and later PlayStation and Saturn)… the Amiga wasn’t thought to be in the plans due to it being a bit late in the day.

Thanks to Martyn and Dennis on their rescue attempts on digitally preserving the document, we are very happy to release the document (thanks also to Ally Nobel for giving us the go ahead). It’s a wonderful document, with some great concept sketches throughout. Take a look of what could have been in this incomplete trilogy!

Download concept document (PDF – 13mb)

Gallery

Posted in: PC, PlayStation, Reviews, Saturn | Tagged: , , | 1 Comment

Knuckle Buster early version

NOTE: This has been brought into the GTW64 archive as a V1 entry at:

Knuckle Buster V1

A quick addition showing a rather different looking Knuckle Buster game on the C64 by Mat Sneap. Luckily in this case the preview has been around for some time. The thing is that some people have specified that they prefer the preview to the final game. Do you agree?

Here is a comparison between the early version title screen and final version:

V1 title screen
V1 title screen
knuclebusterfinal-1
Final title screen

And now the game itself:

V1 gameplay
V1 gameplay
Final gameplay
Final gameplay

If you want to check out both versions yourself, then grab them from here:

Posted in: GTW64 news, Prototype | Tagged: | 6 Comments

Andrew Morris assets

Andrew Morris has been allowing us to preserve some of his disks to show incomplete/unused materials to the world, and recently we have discovered the assets to the likes of Kikstart 2 and Cosmic Causeway and various others.

This is a recent update to the post I did previously on just Kikstart 2 and Cosmic Causeway assets to expand and include more recent findings. Some will have been commercially used, but there are a few bits and pieces to check out.

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Posted in: Commodore 64, GTW64 news, Unused materials | Tagged: | 1 Comment

Old reviews recovered

If you’ve been checking out GTW for some years now, you may recognise the Apocalypse and Putty Squad write ups. They are indeed nothing new, but reviews that were salvaged recently from the old site.

I’ve just quickly tidied them up and added them in. If you haven’t read them before, then enjoy! :)

Posted in: News | Leave a comment

Apocalypse 2

1997 The Electric Pixel Company

Platform: Super Nintendo

Code – Simon Nicol
Graphics – Herman Serrano
Sound – Mike Clarke

Ten years after Mega Apocalypse, Simon Nicol’s awesome ‘Mad Planets’ conversion was to be given the 16-bit treatment. ‘Apocalypse 2’ was born.

apoc2

‘Apocalypse 2’ is a one/two player mixture of Gyruss and Asteroids, with a main ship that can rotate 360º after collecting the relevant power-up. You must destroy waves of planets that hurtle along and grow in size if you don’t shoot them early. Once planets are at full size, they take more shots to destroy and speed up the more they are shot. If you thought that was enough, fireballs also appear from nowhere to surprise and destroy you!

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Posted in: Nintendo, Reviews, SNES | Tagged: | Leave a comment