Welcome to Games That Weren't!

We are an Unreleased and Cancelled Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving video game history since 1999.

Latest news and posts

Robocop and Gen 13

Back in 2012, Games That Weren’t were pleased to release two tech demos for download for the original PlayStation. The demos were from games developer Realtime Associates and were pitch submissions for contracts for Robocop and Gen 13. This piece has been updated and tidied up from its original announcement piece.

Both games didn’t win either contract, with Robocop subsequently released to poor reviews. Gen 13 ended up cancelled altogether. See below for screenshots and download links to see what might have been.

Robocop

The tech demos have been discussed before, and a video of the Robocop demo exists on Unseen 64 while the PlayStation Museum discusses the Gen 13 video, but for the first time they’ve been archived and made available to download for people to see for themselves.

The Robocop file is a simple tech demo where you can control Robocop walking around a single mostly wall-less warehouse. Pillars and boxes provide some sparse decoration, and whilst its 3D – nothing is solid, allowing you to walk through the walls and objects.

It’s pretty basic but at the same time shows the skeleton of how a full game would look. While of course the game ended up being made by someone else, it would have been cool to see what Realtime could have done with it had it been accepted.

Download the Robocop demo here

Gen 13

Gen 13 is based on the comic series of the same name, and PlayStation Museum has some pretty in-depth info on the submissions made by various companies for the contract to make it. The game ended up being cancelled, but its interesting to see the variety of submissions, so head on over to check it out.

The Realtime Associates version is the most simple, but PlayStation Museum caveat this by pointing out it was done in a single week, which makes it quite impressive. Its a fully 3D rendering of the heroine of the game and you can walk her forwards and backwards from multiple camera angles.

It’s simple but shows great potential for how the character of the series would have been portrayed. Some of the other submissions also seem to realise Gen 13 as a 2D game, so personally i’d give extra marks to Realtime for bringing it to life in 3D with so much charm, albeit with only a single character.

Download the Gen 13 demo.

Thank you!

We conclude by saying a big thank you our unnamed source who goes under the pseudonym ‘David Warhol’, which coincidentally is the name of the president of Realtime Associates, Inc.

An equally big thank you goes to Unclejun and Monokoma (from www.unseen64.net) for their help in accessing the demos. If anyone discovers anything new in the demos, e.g. button combinations producing a different angle or move, then get in touch and let us know!

Posted in: PlayStation, Reviews, Sony | Tagged: | Leave a comment

Games That Weren’t Needs YOU! Unreleased Megadrive games need tracking down

Despite our best efforts there are times when our searches for unreleased games prove fruitless. It is at times like this we publish what information we do have in the hope that one of our intrepid and fabulous readers takes up the baton and succeeds where we failed. Sadly, we’ve reached this point once more.

We’ve been looking into three or four games that are unreleased, some with a fair amount of information and other’s with next to nothing. We’ve published every we now underneath but unless some new information comes to light it’s the end of the road for these games.

Monster Truck Wars

Monster Truck Wars was actually released back in the 1990s…for the Game Gear and Game Boy. A Megadrive version was planned and indeed we even know the person who did it. Mike Crandall has his own website and among the list of games he worked on he reveals that he developed the Sega Genesis version of Monster Truck Wars. We’ve contacted him but sadly got no reply.

This isn’t a plea for you to pester the poor guy, he’s probably got a life, unlike us. But unless we can find out more info from anyone else who worked on the game then we’re at a dead end in trying to find out how much of the game was made and why it got cancelled.

Puggsy 2

Puggsy was an innovative little platformer released by Psygnosis on the Megadrive in 1993 and the Amiga a year later. A sequel was promised at the time according to Wikipedia but nothing ever came of it, probably due to poor sales of the original, even though it’s highly thought of.

A search online gives no details at all of a possible sequel, and of course Wikipedia isn’t the most reliable of sources but given the positive reputation of the game it would make sense that they wanted to give the franchise another go.

We’ve contacted the company Jon Burton set up, Traveller’s Tales, who produced Puggsy for Psygnosis, to see if we can chat to him and ask a few questions. Beyond that however the trail is completely cold. Any ideas?

Sonic 3 (V1)

Of course Sonic 3 wasn’t an unreleased Megadrive game, and it went on to become one of the top ten best selling games released on the system. However, budgetary and scheduling issues meant several planned levels had to be cut from the game. Presumably these were at least in a state of near-completion when they were canned and given the stature of the series you would hope that something remains of these unreleased levels. Yuji Naka was part of the Sonic Team that produced all the Megadrive Sonic games and we’ve tried to get in touch but had no luck so far.

Due to the high profile of Sonic it’s possible, perhaps even probable, that Sega and anyone who still owns the copyright to Sonic 3 that there would be reticence to release unreleased material into the public domain, but it would be nice to see it archived publicly for posterity given the importance of the blue hedgehog to gaming history.

Posted in: Mega Drive | Tagged: , , | 3 Comments

GTW64 and C64.com update

Over the past few months, GTW64 has been working with C64.com to preserve a series of games after working on the disk collection of Darren Melbourne. 25 or so disks were painstakingly preserved by C64.com, and GTW64 trawled through these and found many a lost game. We present a good selection of these, but more will follow in the future with more disks being examined and preserved by both of us.

The collaborated update includes:

  • Nuker preview found and released
  • Runestone preview found and released
  • Duel full game found and released
  • Unnamed CRL game preview found and released
  • Leopard Lord full game found

Then part of GTW64’s usual update includes:

  • Necronom graphical assets found
  • Shao Lin’s Road V1 assets found
  • Enduro Racer V1/V2 preview found
  • Early version of Microprose Soccer released
  • More details on Razzmatazz added
  • 42 other new entries added
  • 17 existing entries updated

Nuker image

Enjoy, and hope you all have a good holidays and a happy new year! We’ll be back in 2012 with more joint findings :)

http://www.gtw64.co.uk and http://www.c64.com

Posted in: Commodore 64, News | Tagged: | Leave a comment

DestructANT released

Some of you will recall the awesome Spellcast game on the Commodore 64 that never was – the game by the excellent Genesis Software, which featured brilliant artwork by Jonathan Temples.

Well, after a break of around 20 years, Jonathan has got back into game art by designing for a new iPad game called DestructANT (Which ironically features Ants, just like Nobby The Aardvark). It’s great to see Jon’s brilliant work once more on a medium on which Jon produced many a great game on which I enjoyed as a 9/10yr old back then.

Destructant screenshot

If you want to check out Jonathan’s work, check out the App store as the game is now released or the website at www.infuriousrepublic.com

Posted in: News | 1 Comment

Konix Multisystem game found!

Mark Campbell, webmaster of the Konix Multisystem archive, has informed Games That Weren’t that at long last a game has been recovered for the Konix Multisystem. It has been many long years of trying to find remains of development from the system, so this is a huge breakthrough!

The game is a long lost conversion of Robocod, ported from the Amiga – of which you can see a picture of some of the assets below. Developer Neil Beresford recently came forward after a request was made to try and get some source code to build a working Konix Multisystem emulator.

But what are these black box photos further down you ask? … Well, something else worth mentioning I guess ( ;) ) is the fact that another developer has found their Konix development system (The first which has been found so far). We are unsure at present if it works, and at the moment it is hoped that far more info will be found out about the machine as a whole and more of its internals. It hopefully will aid development of the emulator.

Excellent news so far, and it is hoped that we may see Robocod on the Konix Multisystem running by Christmas time – which is fitting considering the theme of the game. We also hope to add a few more assets here over time, so watch this space!

Posted in: Konix MultiSystem, News | 1 Comment

GTW64 updated

A new update from Games That Weren’t, including:

20 new entries added

Civilization, Dive Bomber, Dinnamic Donkey Duo, Erik the Destroyer, Elusive, Giana Strikes Back, Game#3, Gyrofalcon, Imperial Bodyguard, Pimple Panic, Robin Hood, Shian: “Tiger Style”, Shian: “Wu Dang”, Samba 2, SAW Wars, Unnamed game 1, Unnamed Football game, Unnamed game 2, Unnamed game 3, Zach Townsend Puzzler

8 game entries updated

Car Wars, Messiah 3, Quonodam, Shockwave, Trojahn, Thundercats V1, The Legend of Kyril

http://www.gtw64.co.uk

Posted in: Commodore 64, News | Leave a comment

Seal Cull beta testing

Recently in 2011 saw the re-launch of the Bad Taste label by Keith Wood in preparation for a upcoming article in Retro Gamer magazine on Dis Baby.

Coming from events of producing the article and interest from the Bad Taste range of games, Keith has decided that the first game from the Bad Taste label will be a proper version of Seal Cull (Released on the PC platform). Seal Cull was a game that never was for the C64 back in the 80s. It was believed that it was a Bad Taste game, but Keith confirmed that this wasnt the case. However, Keith loved the idea so much that he has decided to create the game. Keith has been busily working away with his family members to get the game complete and ready hopefully by November.

Keith is now wanting to open the game up for Beta testing, and needs help. For more details on getting involved, please go to:

http://www.badtastesoftware.co.uk/beta.html

Posted in: Commodore 64, News, PC | Leave a comment

Mega Twins CPC/Spectrum Prototype Update

I’ve just seen this message from Gilby on World of Spectrum regarding the recently discovered discs:

To date, the Spectrum Mega Twins disc has been successfully dumped, plus two Amstrad discs with Mega Twins on it… There are other proto discs that have been recovered, but progress is very very slow. Mega Twins is in a fairly playable form, although not complete. There are some graphics glitches with the scrolling and some placeholder graphics are in place rather than finished artwork… Also it appears some collision detection is not in place.. I´d say the game is about 95% complete give or take.

This seems to tally with the CPC screenshots on from Amstrad Computer User featured. 95% sounds promising, lets hope we get to have a go soon.

Posted in: News, ZX Spectrum | Leave a comment