Documenting unreleased, cancelled and prototype games.
Covering unreleased and cancelled games and prototypes on both consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
A non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Back when Lemmings was being converted to every platform under the sun, the poor old Plus/4 was being neglected, having long been abandoned commercially.
That however didn’t stop Tamás Sasvári (code) and Csaba Kémeri (graphics) from having a go at trying to bring the title to their beloved machine back in 1993. Several months were spent putting together a solid unofficial conversion within the limits of the Plus/4, which would take a bitmap based approach compared to the C64 edition (which used sprites for the backgrounds), due to the lack of hardware sprites.
Csaba, still active on the PC and Amiga scene today, used the Multi Botticelli tool to produce all of the graphics, which is the equivalent of Koala on the C64. Continue reading →
This is a smaller piece intended for inclusion in The Games That Weren’t book that didn’t make the final cut. As a result, please note that it hasn’t been professionally proof read compared to the published pieces in the book. As part of our Bonus material series, here is the full raw article for your enjoyment.
Mention Elite Systems, and you may instantly think of Capcom 8-bit home computer conversions such as Commando, Ghosts n Goblins and also the cult classic shooter 1942. If you hadn’t already guessed, 1942 is set during World War 2, controlling an American plane fighting against swarms of Japanese fighter planes across 32 levels – oddly set in a reverse order.
Capcom are a Japanese based development company, and so the theme of the title had caused some controversy back home at the time. Regardless of any political issues, it still became very popular and made for a perfect title to port to all of the home computers of the time. Elite were the company to step up to the plate and grab the rights for the major 8-bit home computer platforms.
Nintendo Life have published a chapter from The Games That Weren’t book, which takes a look at the unreleased Virtual Tank game by Boss Game Studio.
As well as talking to the developers involved in the game, there are screenshots of the game running which have never been seen until now. Bonus materials relating to the game will be coming soon in a separate post.
A long running Atari Jaguar mystery for some years now, and a game starting out on a completely different platform. Originally Green Thang was shortlisted to be covered in The Games That Weren’t book when discussing possible Jaguar titles with David Wightman. This led to an exciting early discovery which we will share with you shortly. In the end it was decided to cover Deathwatch, so now as part of our bonus book content series, we share what we managed to find out during our brief investigations.
Green Thang originally started life with a working title of Frogs, developed by two University students – Michael Pollard (code) and Alan Burns (graphics). It was demoed to Creative Edge around 1994, and CEO/Head programmer David Wightman absolutely loved it. The game (and team) was signed up as a result, with the proper title of “Green Thang” subsequently assigned. Continue reading →
A mysterious 3rd person title which was only in development at Ratloop for just over a year. The game was started in early 1998, and was cancelled after a publisher couldn’t be found.
With nothing much at all known about the game, gaming historian Massimiliano Camassa has meticulously been piecing together details about the history of the development. Giving a detailed insight about what could have been. Only briefly covered in some magazines, Massimiliano describes Hab-12 as not being your standard third person shooter:
“Offering a mix between a classic cinematic jump and run, third person adventure game and a third person shooter, Hab-12 was unlike any game of its time.
The protagonist of this would be adventure game, named Miray, would be forced to fight his way through gigantic habitations inside the research ship called “The Sentient”.
In his adventure, Miray grows from an underachieving every-man to a full blown survivalist after beating the odds over and over again in each habitation he finds himself in.”
Massimiliano (with help of the original developers) managed to get remains up and running on modern hardware to bring you footage. Overall, a very impressive and thorough documentary that is well worth your time:
Within the book is a detailed 10 page full story about the unreleased Attack of the Mutant Zombie Flesh Eating Chickens from Mars (AOTMZFECFM from here on) – talking to Matthew Smith, John Darnell, Keith Ainsworth, Ste Cork and Steve Leyland. There is also a specially created artist impression showing how the game may have looked, based on recollections of Matthew, John and Sinclair User. Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.