2006 Namco
Platform: Microsoft Xbox 360
Frame City Killer was announced back in May 2005 as a next-generation action adventure game for the Xbox 360, utilizing the new upcoming Unreal 3 engine and consisting of immersive and non-linear gameplay. The intention was to try and release the game in time for the system’s launch – but things were not to go to plan.

GTW takes a look at the title, thanks to help and input from gaming historian John Szczepaniak. The game story had you controlling a secret agent named ‘Crow’, who has to hunt down a criminal drug lord. A press release from Namco at the time gave a bit more detail and background overall:
“Set in a futuristic metropolis in East Asia, ‘Frame City Killer’ casts players as Crow, an assassin sent to Frame City to identify and eliminate Khan – a mysterious terrorist and head of a deadly new-age drug cartel.
As a hit man, players track and profile targets, while utilizing numerous methods to execute the perfect hit. ‘Frame City Killer’ offers players a dark and gritty storyline, thrilling car chases and a variety of ways for players to achieve their goals.”