Documenting unreleased, cancelled and prototype games.
Covering unreleased and cancelled games and prototypes on both consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
A non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
A few more updates to the site, which includes a number of new entries and various updates. Batman Returns in particular has been tidied up a bit, and i’ve added some much better and high quality screenshot scans, thanks to the amazing Stephen Stuttard.
There are some concept sketches from Ned Langman too for a few entries and details about yet another Lemmings conversion that was intended. Full updates are below:
Thanks to Dasse Evertsson for the heads up, but at the end of the fantastic Amiga game Traps ‘n Treasures, there is a little hint of a sequel with “Redbeard’s Revenge”.
Due for release it seems in 1996, we are guessing that Starbyte had left the Amiga scene by that point. The last Amiga games from the company were in 1995.
@DillyDylan on Twitter commented that there was a Super Nintendo version of the game planned and was being programmed by Simon J. Francis. Below is a magazine article, but showing a screenshot from the Amiga version unfortunately:
Developer of the Amiga game Roman Werner was not aware of any SNES materials existing, and wasn’t involved directly. When asked about the sequel, Roman suggests the sequel was more of a “good will” mention rather than actual plans. They had ideas and graphics left over that couldn’t be implemented in the 1993 game, so there was potential for a sequel. Sadly though, it never happened and nothing was ever started.
Flicking through the last issue of Zzap!64 back in late 1992, I rediscovered an early screenshot and the first to be shown of the Commodore 64 version of Lemmings. It would be a year until the final game saw release.
Looking at the constructed screenshot, it seems this was a test level, as I think there are more lemmings on the screen than the C64 version eventually allowed, plus usually you only get the floater icon on this level. Also at this stage the shading is quite simple, and the graphics may have been quickly wired at this stage from the Amiga. Or is it even just a quick mock up?
Contributor Mathew Chakko flagged up that “The Sporting News Baseball” game by Epyx Software in 1988 was advertised with a panel area that had a number of differences compared to the final game. Here it is:
Thanks to Ross Sillifant for the heads up, a short clip of what seems to be the unreleased PlayStation version of Aliens vs Predator can be found in this fascinating video of the E3 show back in 1997:
It should start at the right place, but if for any reason it doesn’t – skip to 2:05:29.
The entire video (which has been online for a few years) is worth checking out, as it features a number of unreleased titles within. The game was also planned for release on the Sega Saturn, which also saw cancellation. The PC version was delayed and eventually released in 1999.
Our publisher Bitmap Books have just released a bit more detail in their latest newsletter about the upcoming Games That Weren’t book, including a sneak peak at how its shaping up, so here is a bit of a preview for you:
Giving an illustrated snapshot of a wide range of unreleased games from 1975 to 2015, The Games That Weren’t includes titles across a variety of arcade, home computer, console, handheld and mobile platforms spread across 644 pages. Many games are expanded upon in detail, with those involved sharing their untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets and screenshots are shown for most titles, some never seen until now. In the case of games that don’t have anything to show, there are specially created artist’s impressions, giving a unique visual interpretation of what could have been.
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.