Covering unreleased and cancelled video games, plus prototypes and early versions of games on a variety of consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.

We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.

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Beasts

1990 Ubi Soft

Platforms: Commodore Amiga and Atari ST

An unreleased puzzle game that was due out from Ubi Soft in 1990 for both the Commodore Amiga and Atari ST platforms, created by Michel Ancel and Nicolas Choukroun who produced The Teller and Pick’n Pile. The game was previewed in Generation 4 magazine, featuring some neat looking screens.

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Posted in Amiga, Atari ST, Reviews | Leave a comment

Bod the Alien

1991 Digital Magic Software

Platform: Amiga (and C64 – released as Bod Squad)

C64 owners will very much recognise our next entry, which was eventually released by Zeppelin Games back in 1992 as Bod Squad. Originally though, the game was due to be released by Digital Magic Software under the name of Bod the Alien, and released around October 1991 time.

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Posted in Amiga, Reviews | Leave a comment

Agony early assets (Amiga)

A very short post to flag up some unused assets and early screens for the Psygnosis classic – Agony thanks to Grzegorz Antosiewicz.

First of all there are a number of screens in the gallery below dug out by Grzegorz which show earlier screens with some slight differences to the final version, as well as some giant brown sphere monsters that didn’t seem to make the final cut. Continue reading

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Adrenaline Factor

1995 Mirage

Platform: Amiga CD32

A short entry thanks to Grzegorz Antosiewicz of a cool isometric action game with a mix of strategy, where you control between 1-3 tank drones and must complete various objectives including destroying a number of marked buildings and other targets.

One of the main features of the game was the destructable environments, where some walls would remain solid and bulletproof to prevent you reaching your goals too soon.

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Posted in Amiga CD32, Features, Reviews | Leave a comment