Documenting unreleased, cancelled and prototype games.
Covering unreleased and cancelled games and prototypes on both consoles and computers. We are a large archive dedicated to preserving games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late.
A non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Although not an unreleased game as such, this is an obscure C64 based compilation that was released late in the C64’s life, which featured commercial games as PD games. It’s likely not many sold, and as a result hasn’t really been seen in the wild that often.
Thanks to the kind loan from Steve Green, here it is fully preserved with scans of the inlays + tapes:
Well, 2018 went far too quick! It’s been almost a year since our last update, which wasn’t really the intention and isn’t the norm. I had planned to take a few months break and then continue as usual, but unfortunately various personal challenges got in the way and also there has been the completion/continuation of a project I have been working on for almost 5 years. All will hopefully be revealed on that soon in 2019!
As a result, I have not taken in any donations for hosting costs this year, as I haven’t really offered you anything in return this year.
Overall, our yearly Christmas update this year is not quite the same as previous years. For a start, I have no new findings to offer for the first time in a long time because i’ve not been working on the project. I have been determined to do *something* though, so I have created a number of new entries and made some updates for you. I hope the wonderful influx of new C64 releases this year will have counteracted the lack of input from my side, and I hope to be fully functioning again next year. There is still plenty of work to be done!
Merry Christmas to all and all the best for 2019, as we kick off our update:
We have one last surprise update for 2017, including a preview of an extremely promising game which could still hopefully be finished and taken out of GTW64. The coder still open to help and suggestions for continuing – can you help? Also, an unknown and very early shooter preview by Roy Fielding has been added and some quick updates.
It’s that time of the year again, when we dig out some more findings to present for a large Christmas update. Apologies for the slowness of updates this year, but another project has taken priority of late. I hope this makes up for things. Merry Christmas everyone and all the best for 2018!
Q*Bert’s Qubes conversion found!
A shock recovery, thanks to Scott Stilphen, who obtained a rare late preview of the long lost C64 conversion of Q*Bert’s Qubes. It’s here ready for you to check out!
Thanks to the wonderful preservation efforts of Jerry Kurtz, an additional bonus is the complete preservation of an obscure 1984 karate game called Competition Karate. As it is a released game, we haven’t created a GTW entry for it, so here are both the download and scans. Enjoy!
Whilst sifting through some developer disks of Dean Hickingbottom and Cory Kin, we found a number of demos (a lot of Compunet demos), tunes and cracks which don’t seem to be preserved at present. We may have missed a few, but here is an extra bonus anyway:
Sorry for the lack of updates recently everyone – i’ve been really swamped on another project recently, but we have been preparing for our annual Christmas update, where we have a few bits and pieces for you as well as a digest of updates that have been happening in the background.
As an early Christmas present, we thought we’d share a recently recovered full version of Silverbird’s IndeflataBall with you, thanks to Cory Kin finding a last batch of disks which contained the final edition.
Happy weekend everyone! Thanks to developer Adrian Longland and Retro Gamer magazine regular Paul Drury, we are pleased to present a complete and unreleased game for the ZX Spectrum called “Cloud Hopper”, as part of an upcoming interview with Adrian in Retro Gamer issue 172, due in a few weeks time.
The game was originally intended for release in Your Sinclair magazine in the 1980s, but was unfortunately rejected due to going over memory limits set. It was a machine code game that would have been printed as a type in, and would have taken too many pages up in the magazine. Below is the original rejection letter that Adrian and Paul have kindly supplied. With some minor tweaks made recently by Adrian, you can now play the game as once intended.
Adrian provides the following instructions for the game:
The keyboard controls are O = Left, P = Right, Q = Up ( when on a lift ) and A = Down ( again, on a lift ).
M = Summon lift.
The goal is to assembly the airplane by picking up the parts and assembling them in the top left corner of the screen.
To pick up a part and to drop it, you just need to walk over that part of the screen. You can only carry 1 part at a time.
It’s much like how you assemble the rocket in Jetpac.
Watch out for the sea gulls, and pay attention to the clouds which show which way, and how fast the wind is blowing.
Included in the download is a screenshot that Adrian provided with the parts numbered in the order that you need to pick them up.
Be sure to check out Adrian’s interview if you haven’t already and look out for issue 172 of Retro Gamer in shops or directly from their website.
Many thanks to Paul and Adrian for the submission. Hope you all enjoy it!
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.