Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host for many different platforms.
Apologies all – its a very small GTW64 update this month, as my Dad sadly passed away at the beginning of the month. As a result, i’ve been busy making funeral arrangements and sorting out bits and pieces.
Normal service will hopefully start to resume from next week onwards and for next month. Thank you everyone for your support!
A short entry for a Java Platform mobile de-make of Rogue Trooper, 3rd person shooter game that was released on many platforms of the time in 2006. The game of course was based upon the 2000 AD comic.
In 2024, ex-Ocean Software artist Bill Harbison would provide Games That Weren’t with a series of mock-up screens that were produced to show how the game could look on the platform, depicting an early look at a potential version of the game for a far more limited platform. Continue reading →
The Ravaging was a third person PC action adventure game that was being developed by Pukka Games between 1999-2000, where you controlled an angel from hell. According to “10ahu” from an old ASSEMBLERgames.org thread (who we assume worked on the game), it was an action title which was worked on by a tiny studio of great people.
10ahu had found the demo rotting away on a CD from back in the day, which had other assets and video files that sadly got corrupted. The part of the disk with the demo was fortunately still working though. Within the demo folder were also a series of development notes about how to run and control the game.
Everything was first highlighted to us by LiqMat(rix), who had got a copy of the demo from the old thread. He had managed to get the demo working on modern hardware and offered to share a video he was producing to showcase how the game looked. Continue reading →
Now in the middle of 2024, a bit of a slow down with new entries with just the one (a second Gremlins adventure game), but also 18 updates to pre-existing entries (check the “History” tab for each for more details), including some major findings on EastEnders (sadly not good news!).
Platforms: SEGA Master System + Game Gear, SEGA Mega Drive, Commodore Amiga (Adventure), Atari ST (Adventure), PC (Adventure)
Recently, there has been a call to expand our SEGA Master System entries within the archive. Intrigued by a longstanding mystery, I set out to uncover details that might shed light on the unreleased version of The Godfather for that platform. Additionally, we explore the unreleased Mega Drive edition and the lost adventure games planned for 16-bit home computers of the era.
A rare glimpse of The Godfather on the SEGA Master System.
During the production of the third and final film in The Godfather trilogy, U.S. Gold obtained the license to develop a game based on the series. They decided to pursue two separate game developments: an arcade action game and a graphic adventure game, aiming to fully capitalize on the franchise. Continue reading →
Dark Mission was to be the first offering from GKS Design, a new group dedicated to Amiga gaming and created back in 1994 by students Stephen Haunts and Chris Rundell. They were based within Milton Keynes and also had someone called Kevin Kennard involved, helping with sales and information.
The game itself was an Aliens-style isometric adventure where you explore a hostile space-station, killing aliens and completing four missions in total. It seems you would move your character around the screen using a mouse, and be able to click and interact with different items within each room (similar to the SCUMM engine games).
In the game, you only control one person, and you have to solve a series of problems whilst avoiding/killing aliens along the way. Interestingly, your use of gun fire can destroy surrounding items and objects, so you’d need to be careful about destroying objects that would be usable to complete a puzzle. Continue reading →
Alien VS Predator has been somewhat of a mystery ever since its early announcements from Activision in the likes of Commodore Format and other magazines. We have long had a page regarding a possible C64 development, but this has only been because news featured in C64 format magazines.
It wasn’t until a little while later that we saw a beat-em-up console release, with an unreleased Mega Drive edition. Then of course, Rebellion would eventually go on to do the famous Jaguar game of the same name (which had a Lynx version that never saw the light of day) and then Aliens Vs Predator, which saw PlayStation, Jaguar CD and Saturn versions never released.
But what of this very early Activision development, and did it ever get beyond initial announcements? Well, yes it did and it looks as if it got pretty far too. On the AVP Galaxy forums back in 2010, Shinigami1016 reported that he had found reference to the game in a small catalogue of Activision titles due for 1993, eventually digging out a scan to share. Continue reading →
Our next entry in the archives is for the Atari 8-bit home computer platform, and is the early start of a fairly impressive conversion of Delphine’s Another World – though not by Delphine!
It is by no means an official conversion, and the 1992 date and credits on the title page are a little misleading – perhaps included to try and make things feel as authentic as possible. It was all infact created by a Polish programmer called Robert Drag. Continue reading →
A short entry for a Java Platform mobile de-make of Outrun 2006, a sequel to the classic SEGA game from 1986.
In 2024, ex-Ocean Software artist Bill Harbison would provide Games That Weren’t with a series of mock-up screens that were produced to show how the game could look on the platform, depicting a very decent looking version of the game for a far more limited platform. Continue reading →
Our next title has come under various names over the years, Sergei, Sergei – the showdown and Sergei and the Isle of Belphegor. It sounds like a trio of games, but this was just one single development from Denmark that was being done between the period of 1989 and 1995.
Over the years the game has had an internet presence and has since vanished, though thanks to archive.org – we are able to recover materials and details about the game. Continue reading →
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Games That Weren't® is the registered trademark of Frank Gasking.