
Cargo was a game which was being developed by Simon Nicol and Stavros Fasoulas under the Ducksoft Development label, and was meant for Firebird Software. We were first informed about the title (though without a title) by Simon’s friend Said … Continue reading →
A very short entry thanks to an anonymous contributor, who has flagged up that the Elite release of Commando should have included Level 3, which was cut from the final game. The final game only contained levels 1,2 and 4 … Continue reading →
Cosmic Shock Absorber was a game that was heavily advertised in all the major magazines of the time (Thanks to LeeT for the supplied scan!), and for years C64 users waited for it to arrive, but it never did. However, … Continue reading →
Straight from the success of Last Ninja and just after the release of R-Type in the arcades, Mark Cale decided that he wanted to really see a R-Type C64 clone with graphics by Hugh Riley. The result was to eventually … Continue reading →

Brought to the attention of GTW by Commodore Zone magazine from their Star Wars special edition. “Empire Strikes Back” is (Surprise Surprise) based on the famous Star Wars film, but is not the official game, but a rather groovy looking … Continue reading →
A vague title in the dungeons of GTW. Unfortunately there is not currently much information on this game, but there was only the rumor of Rob Hubbard composing the music for this game. This now has been confirmed thanks to … Continue reading →

Gem Quest was a game from Hex (aka Cory) of Pixel Developments – A demo group from UK’s very own Compunet. Some of their demos got featured in ZZap!64 magazine (e.g. Hunter Killer). Unfortunately, due to further studies, the game … Continue reading →