Our next entry into the GTW64 archives is a missing title by Computer Magic Ltd./Tomy, where you could use your computer to control robots such as the Omnibot, Omnibot 2000 and Verbot. Recently, the software used to control the robots … Continue reading →
A small entry into GTW for a title which we have managed to preserve thanks to the kind loan from collector Havar B. Hojem. This was a title spotted in Havar’s personal collection which had a home-made inlay produced for … Continue reading →
A quick entry for a title that was spotted in a catalogue for Ringside/EAS Software/Procovision by Martin/Stadium64. This was a puzzler style game which was a bit similar to Pengo. http://www.mobygames.com/game/roll-out Versions were released for the Amiga and ST, but … Continue reading →
Well, thanks to David Wightman – we learn of yet another C64GS title that never quite made it. Rolling Thunder was to be a title developed for either Ocean or US Gold (To be confirmed) by Imagitec. David remembers seeing … Continue reading →
Rommel: Battles for Tobruk by Games Designers’ Workshop (GDW) was planned to be a war strategy game, based around four battles fought between the WWII German commander Rommel and the British in North Africa. Our evidence for the Commodore 64 … Continue reading →
Following successful conversions of Defender Of The Crown and Rocket Ranger, Cinemaware were also due to release a conversion of S.D.I game for the C64. The game was advertised in some of the popular computer magazines of the time, and … Continue reading →
Sabian Island seems to be yet another game that was advertised to buy through mail order from a software company, without actually having ever being released. I don’t know how many games were ‘released’ as such in the 1980s but … Continue reading →
One major category of GTWs is "Games That Were, but not on the C64". In this case, ST and Amiga versions were released, but despite being announced (referenced in the January 1990 issue of Computer Action magazine) as forthcoming for … Continue reading →
This was a competition entry in the Swedish Adventure Game Championship, held by a gaming magazine. Completely finished and coming third place, the game was never actually released anywhere it seems, as apparently it was written just for the competition … Continue reading →
Salvage was a text/graphics adventure based on a redundant convict space shuttle where you must recover the valuable Sequerra Crystal, work out the teleport code and save your life by teleporting off the craft. There are many problems to overcome … Continue reading →
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