After the successful Alien game developed for Argus Press, it seemed inevitable that the same company could have developed the sequel. Sure enough, developer of the original game, Paul Clansey confirmed that he had started an outline design of Aliens … Continue reading →
A very short entry for now for a game that was one of many that never quite made it from Crystal Software back in the later end of the 90’s. Alpha Zone X was to be a shoot-em-up game, though … Continue reading →
This is a very short stub entry for now for a game called Altair’s Adventures, which was a concept for a Commodore 64 game that was highlighted on Viktor T. Toth’s website. Please see the gallery for more details about … Continue reading →
Altarius is a promising sideways scrolling SEU, which has a 2 player mode and a wide range of attack waves thrown at you. No backgrounds apart from a star field at this stage though. You have unlimited lives, and can … Continue reading →
Based on the Cartoon classic where a bunch of Chipmunks have a band and make loads of money while being exploited by their human (!) father. It was good when I was 10 years old anyway! Alternative Software, never a … Continue reading →
American Dream was a game by Blue Chip Software (and Jim Zuber?) that was planned to be a simulation of a robotics manufacturing business over 72 operating months. It came with a very high price of $119.95 – so we … Continue reading →
A short entry for a short lived System 3 title. The only real mentions were at the September 1985 computer show, where along with the Twister controversy, American GI was advertised with muscular men at the stand. We assume it … Continue reading →
A small entry into GTW for a title which we have managed to preserve thanks to the kind loan from collector Havar B. Hojem. This was a title spotted in Havar’s personal collection which had a home-made inlay produced. Curious … Continue reading →
A Hungarian title which has been found by Csaba Virag, and which is a very simple game based on Tic Tac Toe and which was part of a MicroCAD’90 programming competition held by the University of Miskolc, Hungary. The game … Continue reading →
A very quick entry thanks to Kevin Oxland, who informs us that he was working on a version of Anarchy on the Commodore 64 for Psygnosis. This was being done by the development team, WJS. However, after pretty much completing … Continue reading →
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