Part of a series of unreleased games and programs by Channel 8 Software, ‘Gotcha’ Maths was one in a line of educational software releases (or as it is now, planned releases). Click here for the advert As we have no … Continue reading →
Before Actua Soccer came about, Zeppelin almost beat Gremlin to it with this state of the art soccer game. We say state of the art, but we are assuming it wasn’t that good because I haven’t heard of it before … Continue reading →
A quick write up on a title which we only really knew anything about thanks to a news snippet in Games Machine issue 32. The game was mentioned and previewed in a few magazines as to be released on the … Continue reading →
Gravity is a neat looking two player preview, where you must take the control of two ships who have to blast each other to pieces on a still screen. The winner is the player who does not lose all their … Continue reading →
Gravity was strangely to be a game about Graffiti – but you wouldn’t have guessed it from the title! It was a title written by John Vanderaart – but are not sure who for! The game was described by Dutch … Continue reading →
Even though fans of Giana Sisters (The banned Mario clone) were treated to an official sequel in the way of "Hard n Heavy", an unofficial sequel was planned back in 1994. This sequel was planned by none other than Cyance, … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. NOTE: This game was actually leaked on the C64, but it is the MAX edition which is still at large potentially. Greenhouse has you … Continue reading →
Most likely a title which is being mixed up with Starslayer – this was a title mentioned briefly in an 1988 edition of Zzap Italia and to be released by Firebird. Is it indeed the same game, or is there … Continue reading →
An early preview from the days when the C64 was riding high commercially. Griffin could easily be thought of as a Rastan clone of sorts, and I say that as the main character is ripped from Rastan. However it isn’t. … Continue reading →
A bit of a surprise, but whilst flicking through issue 7 of ACE magazine, we found a write up on Maelstrom games, where the 16-bit title Grimblood was mentioned. When discussing about if the 8-bits were being abandoned, they were … Continue reading →
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