Latest news and posts

Mega Twins CPC/Spectrum Prototype Update

I’ve just seen this message from Gilby on World of Spectrum regarding the recently discovered discs:

To date, the Spectrum Mega Twins disc has been successfully dumped, plus two Amstrad discs with Mega Twins on it… There are other proto discs that have been recovered, but progress is very very slow. Mega Twins is in a fairly playable form, although not complete. There are some graphics glitches with the scrolling and some placeholder graphics are in place rather than finished artwork… Also it appears some collision detection is not in place.. I´d say the game is about 95% complete give or take.

This seems to tally with the CPC screenshots on from Amstrad Computer User featured. 95% sounds promising, lets hope we get to have a go soon.

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Thank you!

Within only a week we have covered our hosting costs thanks to fantastic contributions from Brandon Cobb, Vinny Mainolfi and Jan Schulze. Thanks guys, your contributions were very humbling and helps keep things ticking over for us.

As a result we have taken the donation options off line until next year.

Thanks again!

Games That Weren’t team

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EXCLUSIVE: Psygnosis F1 was a GTW port for the SEGA Saturn

Very occasionally in the pursuit of a GTW you stumble upon other, previously unknown GTWs by happenstance.

This happened to me recently as part of my ongoing investigation into the possibility of an Alien Trilogy port on the Sega 32X.

I was engaged in an email conversation with Keith Burkhill, who worked on Alien Trilogy for the Sega Saturn. Sadly he didnt know anything about a possible 32X port at the time but he did mention another game he worked on that was sadly cancelled.

It was a conversion of Psygnosis popular formula one racing game, F1, which was released for the PC and Playstation. At the time the Saturn had released F1 Challenge that sold poorly and provided only a very basic F1 experience. Psygnosis F1 on the other hand included the full 1995 season (despite being released in 1996) and was one of the top selling games of 1996, cementing the Playstations advantage over the failing Saturn.

The Saturn port was to be based on the existing Playstation version and according to Keith the game development had gotten so far as to get it running as a wire frame, which meant there were no textures. Sadly the game was then cancelled as by this time the Saturn market had died out.

Its addition to the Saturn game library would have been welcome indeed but perhaps the lag between the year in which F1 was based and the year it would have come out in on the Saturn contributed to a feeling that its time had passed, however its quite possible that the in-game stats would have been updated to showcase the current racing season.

Ive looked online for any reference to this planned conversion but cannot find any, hence the cheeky exclusive tag I slapped on the headline.

Hopefully something will turn up one day but in the meantime enjoy this video of the game playing on a Playstation and wonder at what might have been!

F1 by Psygnosis on the Playstation

Posted in News, Saturn | Tagged , , | 4 Comments

Mega Twins Demo Discovered?

Two weeks ago, a posting was made to the World of Spectrum forum indicating that demo versions of the Amstrad CPC and Sinclair Spectrum versions of unreleased US Gold/Capcom game Mega Twins were being auctioned on eBay.

Mega Twins on the Spectrum (Thanks to WoS)

The Amstrad version was reviewed by Amstrad Computer User in one of it’s final issues so it is likely that this version came from someone involved in that magazine. The review in question featured a high resolution C64 shot! It was previewed in Amstrad Action, Sinclair User, Crash and Your Sinclair. ACU was nutorious for reviewing incomplete or unreleased games like The Amazing Spiderman, Rimrunner and Virgin Games’ version of Judge Dredd.

A few days after the auctions began, the games were removed – reasons citing damaged sectors on the discs made it impossible to sell them. They are now in the hands of skilled Spectrum/Amstrad perservation team members who will strive to recover what data they can.

Here’s hoping some playable code can be extracted.

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Games That Weren’t is a freely ran project, 100% non-profitable and done in our own free time. To ensure minimum downtime, storing vast amounts of scans, downloads and information we unfortunately have to pay for hosting.

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