We cover Cancelled & Unreleased Video games for the Commodore 64 computer. A non-profit large archive dedicated to preserving lost games that were never released to the public, as well as prototypes and the odd preservation of released titles. Our aim to share history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host and have saved over the years.
Platforms: Commodore 64 (GTW64 entry), Apple II and possibly DOS
A short entry for a title highlighted by contributor Ricky Derocher, and which was due for release back in 1985 by Windham Classics – the same team that created classics such as Below the Root and Wizard of Oz.
In a catalogue that came with Swiss Family Robinson, there is a very small advert for a Robin Hood game that is coming soon, along with Wizard of Oz and to be available in the spring of 1985.
Of course, sadly the game was never to arrive, leaving us wondering what type of game it may have been. Our guess is that it would have been a graphic text adventure in the same format as The Wizard of Oz or Swiss Family Robinson – so potential candidates of people involved could include: Howard Boles (Musician), John Pierard (Graphics), Michael P. Meyer (Code), Daniel J. Mydlack (Graphics) and Seth Godin (Code). Continue reading →
Our next Christmas 2024 update sees Games That Weren’t take a look at a series of early concepts and prototypes from the late Archer Maclean’s disks. This includes the first ever look at concepts for an abandoned Atari/Commodore sequel to Dropzone, a special A8 Arcade version of Dropzone, early pre-release Dropzone materials, International Karate A8 prototypes + assets and various IK+ graphical assets.
Archer had previously spoken about working on a sequel to Dropzone, where the main character would drop into a cavern environment and go underground. Perhaps he was inspired by Atari’s Major Havoc?
We found nothing playable, but we did find a series of graphic files where Archer was playing with the idea, and you can see all of these concepts below in the gallery for the very first time. Continue reading →
Our final update of 2024 for the Commodore 64 archive. This year has gone in a flash as always, as we pass our 25th year of Games That Weren’t. We hope to finish with a bit of a bang, and have some surprise findings for you. We hope you enjoy them – here goes:
Wacky Races V1 recovered!
A surprise recovery for the GTW archives to kick things off, with a completely different and full version of Hi-Tec Software’s game (created by a completely different development team).
The complete conversion of Artic Software’s Alladin’s Cave has finally been recovered in its final and complete form. Check out this neat clone of Tales of the Arabian Nights:
Alternative Software’s 666 – Number of the Beast recovered!
No, we had never heard of it either! A complete surprise and incomplete development by Keith Purkiss of a flick screen arcade adventure, similar in some ways to Feud. Very early, but a very large map for you to explore!
Thanks to Csaba Virag, a full football management game has been recovered and which doesn’t seem to have been preserved. Still much to learn about this one, but here it is for now:
Mario Bros hacks added – Insect Kill and Clean All
Thanks to Marcin ‘Tenchi’ Świętoniewski, two strange 1994 Polish hacks of Mario Bros have been saved, which contain different sprites and added music. An interesting set of curiosities!
Keith has very kindly these past few months allowed us at Games That Weren’t to preserve all of his work disks that he recently found (which has resulted in our first four findings above). We have also preserved his master/work disks for the likes of Tiger Road, Rygar, Little Puff, Dragon Spirit, It’s a Knockout, Kenny Daglish Soccer, Lazer Tag, Last Mission, and Snoball in Hell:
Then finally, we have been busy making a lot of updates to various entries already in the archive. Please refer to the “History” tab for each entry to see what has changed and been added:
And that is it for 2024 for the Commodore 64 Games That Weren’t archive. Thank you everyone for all your help and support this year, in what has been a tough year for many reasons. I look forward to bringing you a lot more new discoveries in 2025!
Keith Purkiss was a regular games creator on the Commodore 64 back in the mid-late 80’s and early 1990s, and also created a few games under the pseudonym of Pakman for titles like Dragon Spirit and Little Puff. During his Probe days, he worked on the likes of Tiger Road, Rygar and Lazer Tag which would be released by U.S. Gold / Go!
Although in touch for a few years now, Keith reached out in 2024 after digging out all of his work disks. These would contain unreleased titles such as 666 – Number of the Beast, Aladdin’s Cave, Apprentice and a completely different version of Wacky Races. The links for these pages go to the individual entries we have set up that talk in more detail about those titles. Continue reading →
As part of our Christmas 2024 GTW64 update – our next post isn’t quite unreleased games material, but are a set of yet unpreserved Polish games that were released in 1994 and have been preserved thanks to Marcin ‘Tenchi’ Świętoniewski.
Insect Kill and Clean All are essentially strange hacks of Mario Bros by AtariSoft, with added music, different titles and sprites – but essentially the same gameplay.
Both were produced for the Polish market, and came with a strange copy protection where you had to attach a black box cartridge to be able to load the tapes (which is ironic considering that the games themselves are pirated). Continue reading →
For the past year, we have been preserving Archer Maclean’s legacy, saving his source code and various design notes. You can see some of our examples here of recent work as we start to take a look at prototypes and unused materials.
Backflip animations – possibly traced from the film Grease (Thanks Avram for the heads up!)
On the request of Chris Wilkins of Fusion Retro Books, we have preserved many work disks of Archer’s – but have also scanned in a plethora of documents and notes which Archer created as he developed his games. These give a fascinating insight into Archer’s process and attention to detail when developing the game. Continue reading →
The 2025 Zzap!64 annual has arrived and looks great! The biggest surprise was the six page Games That Weren’t tribute feature by Ian Osborne, who had created the article that inspired it all. Talking about how some of the titles in his article were expanded upon.
I kept over the years misspelling Ian’s surname, and seems there were more I’d missed from old write ups on the site. Now fixed, and my apologies once more Ian. I can assure there are no more misspellings and I’ve double checked. Thank you so much for the lovely words!
GTW Highlight No.19: September finally saw the long lost Hydrogenese on the Commodore 64 recovered by CBA/SCS+TRC. A brilliant early look at what could have been an amazing space shooter!
GTW Highlight No.18: September was busy, and also saw the recovery of AtariSoft’s Stargate on the Commodore 64 at GTW thanks to Ken Van Mersbergen. Check out Tom Griner’s long lost conversion for yourself at:
GTW Highlight No.12: June was certainly busy, and we did a huge investigation into The Godfather on the Sega Master System + others. It vanished after a rough first cut that wasn’t up to scratch. We made some big breakthroughs in terms of who worked on it:
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