Yet another game with no name, this time a title from American group From The Ashes, which was apparently to be a new Project Firestart style of game. And that is all we currently know at present. Looking at CSDB, … Continue reading →
EXON + SCHN were rumoured to have been working on a Creatures/Rick Dangerous clone which was according to reports almost complete. We only ever heard of the game in a brief news item and then that was it. There only … Continue reading →
Yet another from the news vaults of disk mags and fanzines back in 1997. This currently unnamed game was a rumourmill title which was apparently being developed by RRR/Oxyron (graphics) and Baldhead/Alphaflight (code). The game details are very sketchy to … Continue reading →
A rather quick entry until we get more info, but this Unnamed game was in production by Paul Black, who did a number of C64 titles including Dizzy Down The Rapids. The game was to be a Wizball/Thrust clone of … Continue reading →
A short entry to cover a title that was being developed by Peter Ward, who was the coder behind the recovered Scooby Doo game, and also the as of yet unpreserved Typhoon Thompson. This other unreleased game has no name … Continue reading →
An early days entry for a title which was being written by Glyn Williams, who wrote Cholo and Starglider on the C64. This title was a currently unknown Helicopter game which was to be released by Island Logic (a short-lived … Continue reading →
A very quick entry, but in an interview with Zach Townsend back in around 1997/98 time, Zach recalled producing a puzzle game in the space of a day which was very addictive. However, nothing was done with the game and … Continue reading →
A very short placeholder entry for yet another missing 1987 American Action title – an unnamed space shooter. Mentioned in Svenska Hemdator Nytt No.4/1987, it is suggested that the game would be released soon by the company on the Commodore … Continue reading →
Uridibad was released onto Compunet by Sensible Software back in 1986, and what seems like a joke at the expense of Uridium – was actually going to be a full game. Jason Kelk posed the question to Jon Hare via … Continue reading →
Around 1988-1989, John Buckley and Martin Holland were working on what can be described as a first-person adventure game with a detailed character selection front end, and a pseudo-3D map section. The main game itself was apparently very much in … Continue reading →
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