A short entry for an interesting title that was mentioned as being developed by John Feagans for Commodore back in the early 1980s. John had said that there was a “Magic House” piece of kit and software where you could … Continue reading →
Probe software quietly had in development a game for U.S. Gold called ‘Magic Sword’. This conversion was in fact based on the Capcom arcade of the same name, which was a poor hack and slash affair, in no good comparison … Continue reading →
A short entry for a series that may or may not have ever been released. This was an educational title that was to be released by Commodore on disk and supporting the Magic Voice module. The description of The Magic … Continue reading →
Magnetic was to be a complex puzzler written by the Magnetica Team which consisted of: Giuseppe Tresoldi – graphics and game designer Omid Ehsani – C64 developer Gerardo Iula – Amiga developer and graphic artist Emiliano Gusmini – ST developer, … Continue reading →
Magnox was yet another Cyberdyne game, but one of the more forgotten titles which never saw the light of day. Dan Phillips cannot recall too much about the game, but it is believed to be a vertical shoot-em-up that was … Continue reading →
A Hungarian title which has been found by Csaba Virag, and which is a very simple game based on the game Mill and which was part of a MicroCAD’90 programming competition held by the University of Miskolc, Hungary. The game … Continue reading →
Another beat-em-up clone which was planned for the Commodore 64 back in 1990, and another one which never got to see the light of day. Manhattan Dealers was released on the Amiga/ST platforms and was a relative success, but not … Continue reading →
This game was found out about thanks to Jason Kelk, who pointed me in the direction of the DELTA loader… In that, you will read about forthcoming games on the C64, which includes Starline (See elsewhere) and also Mantrax. I … Continue reading →
Mantronix was due to appear on the C64, along with a release on the CPC, in 1986, sometime after it was first released by Probe Software on the ZX Spectrum. Like so many Spectrum games it failed to ever get … Continue reading →
In Your Commodore issue 51 (1988 December, Page 51-54) there was a rather interesting write up with Antony Crowther and Dave Bishop, talking about their development past and their work at the time at Imageworks. During the interview, it was … Continue reading →