Electric Boys didn’t just have the main plans to do games such as Flashback or Defensive, but EBES did have other plans which originally were told to the public through the disk covermount of Commodore World, which EBES imported for … Continue reading →
Baldor’s Castle was a graphic adventure game of swords and sorcery in the savage depths of Baldor’s Castle. Thanks to Peter Weighill for highlighting. The advert described you as having to fight monsters, find potions and recover the lost treasure … Continue reading →
Ball Breaker was an isometric breakout style of game that was released back in 1987 by CRL for the Amstrad and ZX Spectrum platforms. What of a C64 edition though? Well, there hasn’t really been any evidence to suggest that … Continue reading →
Bandits! is a game which was one of the first written by Graham Blighe, who is famous for writing the fantastic Emlyn Hughes International Soccer for Audiogenic. The game was written roughly pre-1984 or so and was sent to a … Continue reading →
Barbarian 3 first started off as a basic sequel to Barbarian 2, following a similar structure. This was the period when both Steve Brown and Richard Leinfellner were involved in the development. Basically whilst the sequel was in development, Steve … Continue reading →
Possibly a little too late in the C64’s life, but we have had reports from our very own Andrew Fisher that Barcelona ’92 was infact in production on the C64 as well as the Amiga for US Gold. Who were … Continue reading →
A very short entry for now for a game that was one of many that never quite made it from Crystal Software back in the later end of the 90’s. This game was to be a platform game about a … Continue reading →
After the success of the first Bart game on the C64, and a bland conversion of the Arcade game in the US… Bart was ready for one final fling on the C64, and so to for Ocean on the 8-bit … Continue reading →
This was to be a baseball game written by Garry Kitchen for Activision, and was getting quite far and looking good according to Garry. The game itself had a new playing perspective; over the pitcher’s sholder looking in at the … Continue reading →
Just after Evil Dead, Palace Software were planning a range of other horror titles according to a small news snippet in Commodore User magazine back in 1984. Basket Case was another of those titles, but like with Halloween – it … Continue reading →
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