The source of this next entry is interesting as it was mentioned in “Illegal” pirate fanzine as something seen at PC 1988 show (or so it seems) by SSD of Cosmos. Dark Sceptre was a game by Mike Singleton which … Continue reading →
This old game from the 80’s was the result of a creation by Kevin Franklin who also did Zybex for Zeppelin in 1988. This is a multi-sideways scrolling shoot em up, which features a ship which flips a lot like … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. A darts game by HAL Labs, which we know little more about. How far did it get? If you know anything more about this … Continue reading →
Another publisher where most of the games seem to be completely missing. Unreleased or just not archived yet? We’re not sure. Thanks to Peter Weighill for highlighting Davka Software seemed to specialize in Jewish related software, and had the following … Continue reading →
A similar game to Ocean Conquerer by Hewson, where you control what I think is a submarine, though i’m not sure. We have found recently that the game was infact published, and also on the MSX too, so it is … Continue reading →
Daxis was a combination of both Darryl Still and Gary Partis’ name, and was an idea by Darryl, which Gary and Peter Scott agreed would be possible to create. The game itself would be a combination of vertical shoot-em-up and … Continue reading →
A very short entry which was flagged up by Ross Sillifant, as it was listed within ACE magazine as coming soon for the Spectrum, Amstrad and C64 – even though the adverts suggest that only 16-bit versions were in production. … Continue reading →
Our next game seems to be a title which just didn’t work out for Imageworks. DDT: Dynamic Debugger was a game planned for release on both C64 and Amiga, and the game was never to appear on either machine. A … Continue reading →
"The mind blowing, fast loading, 100 screen graphics adventure featuring 5 different speeds of scrolling to give an incredible depth of perspective. Mentally stimulating, strategy packed, visually stunning!" A very bold description of Dead City Rescue on Front Runner’s advert, … Continue reading →
A quick entry for a title which was to be an Electronic Novel for Broderbund and Synapse. Where most of the planned titles were released and coded by Joe Viera (http://www.gamebase64.com/search.php?a=5&f=1&id=1963&d=18&h=0), the rest of them for some reason never quite … Continue reading →
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