Another 3D vector game in the style of Stella 7 and Mercenary, Arena was a rather ambitious project by the quiet company Lothlorien. Stated for release across most formats back in 1986, the game never made it at least onto … Continue reading →
A very quick entry for a game that we know little of so far. The game was briefly mentioned in conversation with Troy Miles who mentioned another game he was working on. All that was given was a cryptic description: … Continue reading →
From the creator of Quota, and friend of ex-Commodore Zone editor Jason Kelk, came "Argo", which was described as a cross between Quedex and Delta. The game was divided into two different sections, one in similiar vein to Quedex, and … Continue reading →
Not much was known about this game originally, apart from that it was by Realtime Software. This was for the Commodore 64 version only, and other 8-bit versions were to follow at a later date. There was never a review … Continue reading →
A rather obscure title to add into the vaults, and one which was discovered kinda by accident by GTW. Pete Wright is unknown really to the C64 world, but a blog entry we have recently uncovered showed that Pete was … Continue reading →
Also known as: Astaroth: Angel Of Death
A very short entry for what could just be a mistake in the press. Astaroth: Angel of Death was an average game released on the Amiga/ST in 1989 by Hewson software, which was a scrolling platformer game. Greek magazine “Pixel” … Continue reading →
Intriguing title for our next GTW comes in the form of Asylum. From a feature on a show in Your Commodore magazine, the game was described in more detail as a top view three player interactive heavy metal fantasy action … Continue reading →
Already GTW pays host to a number of Ultimate games which never saw the light of day, and we bring yet another title which seems to have been considered for the C64 at some point. Where we had Lunar Jetman … Continue reading →
A rather ambitious title which comes in the form of a 3D Vector game by Global Software, with an article from Computer and Video Games bringing this to light as a production. Spectrum and Amstrad versions were the main ones … Continue reading →
Tau Ceti was very well received, and received game of the year awards. Created by Pete Cooke on the Spectrum, John Twiddy was allocated the task of converting to the C64, which he did an excellent job of. Once complete, … Continue reading →