Coven
1988 Piranha
A short entry for a title which we somehow missed over the years, but was flagged up to us by Ross Sillifant. This was an arcade style game which was due on the Spectrum/C64 and ST in June 1988, being … Continue reading
Unreleased, cancelled and prototype video games for the Commodore 64.
1231 results for: Sound = Unknown
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A short entry for a title which we somehow missed over the years, but was flagged up to us by Ross Sillifant. This was an arcade style game which was due on the Spectrum/C64 and ST in June 1988, being … Continue reading
A first version of Crackdown was indeed in production, with code being done by Mark Kelly before he later went on to working on Golden Axe. We are not sure quite what happened here, but we know that Bob Stephenson … Continue reading
I honestly can’t see the point of this game, mainly because its so unplayable it sucks. You control a little blue blob which has to move through the maze without touching anything. But this is difficult in itself, as some … Continue reading
All you will get so far with this game, is a picture and logo, with an arrow which moves, but can’t interact at all with the background. This is unplayable, and there is nothing to indicate what this game is … Continue reading
Yet another Titus title which was mentioned in a schedule list from 1990 for the C64 on Tape and Disk (And later cart!). We know very little about the game though sadly – as there is no sign of any … Continue reading
Our next entry is based on a sequel of a popular Cricket game which was planned by D&H Games, but never quite made it to the crease. There was to be a sequel and international version, and this was advertised … Continue reading
UPDATE! – Case closed! Game confirmed as released and preserved by Marco (Exile) Das and Genesis Project. See downloads. Early days, hence a very short entry. Contributor Jari Karjalainen has reported that in a DigitPress interview with Robert Jaeger (creator … Continue reading
Another puzzler, no instructions again… but looks as if you have to replicate a image on the right part of the screen. Graphically quite nice, the game is one of many puzzle games which saturated the C64 market. This one … Continue reading
After completing work on the unreleased ATG and doing work for BMX Kidz, Paul Docherty was assigned to another Telecomsoft based title, this time a cheeky Super Mario Bros clone called Crucial Bros which was to be released by Silverbird … Continue reading
A graphic adventure game which promised hundreds of different screens, using a random generator to allow for up to 64K different views. This game was advertised in Personal Computer Games issue 13 way back in December 1984, but seemingly never … Continue reading
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