PT-109 was based around the World War II patrol boat that John F. Kennedy served on. An article in Commodore Magazine (Dec 1988) had the following to say: “Spectrum HoloByte 6-1/128: PT-109, an amazing patrol boat simulation, is scheduled for … Continue reading →
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Pyramids Of The Sun was the follow-up to Castle Blackstar, and was set for release in October 1984. Chris’ feature … Continue reading →
Another title which should have been added to the GTW archives a very long time ago, after evidence of a C64 conversion was found in a manual of a released version of the game. Q*Bert’s Qubes was a sequel to … Continue reading →
Q-Castle is an old C64 game which was mentioned in an old magazine, along with a screenshot (Though we assume this, as the game details comes from the entry currently in Gamebase 64). From the looks of things, this would … Continue reading →
Not entirely sure why we hadn’t featured this one earlier, but Q8 (i’ll keep it to Q8 to save time!) was being produced across all formats by Thalamus as an exciting 3D racer game. It was never to be for … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. This was a Qix-type game by Threshold Research’s Sandy & Doug Hughes, but we know little more at this stage. If you know anything … Continue reading →
Also known as: Word Wizard, Label Printer, Poster Printer, Advertiser
A very quick entry for a pack of games/utilities from Bubble Bus which don’t seem to have yet been preserved. Were they even released? Word Wizard is confirmed to be just a word processing package, thanks to MarkTheMorose. Now confirmed … Continue reading →
Another combined entry for a series of titles, this time from Quality Input, Inc., which may or may not have been released. These have been highlighted to us thanks to Bertrand / Atari Frog. These were Commodore 64 titles listed … Continue reading →
A potentially stunning SEU was in development back in 1988, not specifically for Elite Software, but seeing as the game’s two developers were working at Elite, we can see where they wished the game had gone. Richard Underhill struck up … Continue reading →
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