Ski Star 2000 was a 3D graphic ski simulation that was released on the ZX Spectrum and was written by Pete Cooke. An entry exists on the World of Spectrum. The game was fairly well recieved, but is not considered … Continue reading →
I’ve always found it bizarre that US Gold’s Skweek game never saw a release on the C64, even though it was released on the 16-bits and also the Amstrad CPC. The game was a cool tile based puzzler which was … Continue reading →
Sky-Jack is an odd platformer game, where at this early stage the player actually glides around, rather than jumps. I guess the preview was just to test some of the map and sprite mechanics, but little else at this stage. … Continue reading →
A complicated looking game which was mean’t to be released on the C64 in 1989… but never surfaced. The game did surface on the likes of the Amiga and ST. Featuring some impressive 3D work for its time… could the … Continue reading →
A very very quick placeholder entry of sorts for a game briefly mentioned in an article with John Darnell by Martyn Carroll in Retro Gamer magazine. In the article, John mentioned working on a game called “Sleepwalker” for Software Projects … Continue reading →
The C64 was not a huge success in France, with the Amstrad CPC the dominant 8-bit system. As a result, many French games which the C64 was more than capable of replicating were never released for it. Sliders is one … Continue reading →
This GTW title is an unfortunate title which never got released for all the wrong reasons. Simon Birrell was just finishing university at the time, and he completed a multiscreen Arkanoid clone called "Slideways". He sold it to Cascade, who … Continue reading →
Smakeloos (translating as “Tasteless”) was to be a new game by John Vanderaart – following the theme of Endless, Hopeless and Radeloos. It was to be another graphic text adventure game where you were a lost backpacker in Texas – … Continue reading →
A rather large version of the classic Snake game, spread over a large map. You control a snake which has to avoid contact with all walls and other snakes as long as possible. Graphically the game is very poor, featuring … Continue reading →
Yet another Beyond Belief game which was planned and mentioned in the interview with Jim Scott. We don’t know much about this game just yet. Although the game was actually finished off and fully released, we are interested in the … Continue reading →
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