A first version of Crackdown was indeed in production, with code being done by Mark Kelly before he later went on to working on Golden Axe. We are not sure quite what happened here, but we know that Bob Stephenson … Continue reading →
I honestly can’t see the point of this game, mainly because its so unplayable it sucks. You control a little blue blob which has to move through the maze without touching anything. But this is difficult in itself, as some … Continue reading →
All you will get so far with this game, is a picture and logo, with an arrow which moves, but can’t interact at all with the background. This is unplayable, and there is nothing to indicate what this game is … Continue reading →
Yet another Titus title which was mentioned in a schedule list from 1990 for the C64 on Tape and Disk (And later cart!). We know very little about the game though sadly – as there is no sign of any … Continue reading →
Our next entry is based on a sequel of a popular Cricket game which was planned by D&H Games, but never quite made it to the crease. There was to be a sequel and international version, and this was advertised … Continue reading →
UPDATE! – Case closed! Game confirmed as released and preserved by Marco (Exile) Das and Genesis Project. See downloads. Early days, hence a very short entry. Contributor Jari Karjalainen has reported that in a DigitPress interview with Robert Jaeger (creator … Continue reading →
After completing work on the unreleased ATG and doing work for BMX Kidz, Paul Docherty was assigned to another Telecomsoft based title, this time a cheeky Super Mario Bros clone called Crucial Bros which was to be released by Silverbird … Continue reading →
A graphic adventure game which promised hundreds of different screens, using a random generator to allow for up to 64K different views. This game was advertised in Personal Computer Games issue 13 way back in December 1984, but seemingly never … Continue reading →
Esprit Software seem to have a extensive track record of trying to produce games which pushed all the barriers to the limits. First with Search For Sharla, then with Flonk… now with this particular little game. And with one common … Continue reading →
A separate and second prototype entry for what was intended to be the original AtariSoft release of Crystal Castles. Thanks to Mat Allen, we learn of the Atarisoft release thanks to Mat who documented the conversion briefly in Digital Press. … Continue reading →
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