A well recieved game on the Amiga, “Apprentice” was to be another great release from Rainbow Arts in 1990. The game made its way into magazines, via double sided adverts, but as usual the game never surfaced on the C64. … Continue reading →
A game mentioned to GTW by John Cassells who we have sadly lost contact with after learning of this game a few years ago. We are not entirely sure what this game was about or how it would have looked, … Continue reading →
A very short entry for now for a game that was one of many that never quite made it from Crystal Software back in the later end of the 90’s. This game was to be underwater shoot-em-up from what we … Continue reading →
What seems to be a very promising preview at the start, with a lot of really nice glossy presentation and graphics – when you start this preview, you are pretty much greeted by a static bitmap and some test sprites … Continue reading →
Another GTW title which has been sat in waiting in the GTW file for almost an eternity. Arc Doors 2 is a sequel which was apparently in production by New Entry, after the success of the first game, which was … Continue reading →
A fairly obscure title this time from U.S. Gold. Arcade Wizzard is a pinball game which was briefly mentioned in one or two magazines before disappearing off the face of the earth. Zzap! 64 was on magazine to feature the … Continue reading →
Text adventure from Kayde who went into administration at the 26th August 1983. Did Spectrum releases, tried to do C64 and Vic 20 ones, which never seemed to surface. The game in the advert (Two adverts were submitted by Peter … Continue reading →
Another 3D vector game in the style of Stella 7 and Mercenary, Arena was a rather ambitious project by the quiet company Lothlorien. Stated for release across most formats back in 1986, the game never made it at least onto … Continue reading →
A very quick entry for a game that we know little of so far. The game was briefly mentioned in conversation with Troy Miles who mentioned another game he was working on. All that was given was a cryptic description: … Continue reading →
From the creator of Quota, and friend of ex-Commodore Zone editor Jason Kelk, came "Argo", which was described as a cross between Quedex and Delta. The game was divided into two different sections, one in similiar vein to Quedex, and … Continue reading →
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