Mythos was a title that was in production by Paul Clansey whilst at Imagine Software. The game was caught up in the crash of the company and was lost on the Sage system hard-drive when it was taken away by the … Continue reading →
Advertised in many magazines, this was a title being sold by Anik Microsystems… however only two Anik games exist and seem to have been released on the C64. The advert describes the game as follows: "Manoeuvre your nuclear powered Sub … Continue reading →
The next entry in the archives is thanks to Hedning, who found some graphics whilst preserving some disks from a German adventure game by the scener “Schweinepocke”. It seems that only graphics have been done or at least have survived … Continue reading →
A platform game, where you are given the chance of actually creating you own levels. Good, but unfortunately the game itself lacks a lot of thing to make it that playable. Apart from some simple graphics, a simple main character … Continue reading →
Not to be confused with the arcade, this was to be a sequel to the Ariolasoft game from 1986, and released on their British Software label. This was mentioned in the inlay for the first game as coming soon, but … Continue reading →
Thanks to Jazzcat for highlighting this one, but on Philippe Lesire’s website, he mentions working on a game called Nereid which sadly didn’t quite make it. Nereid was to be some kind of space game, and Philippe produced a series … Continue reading →
A game brought to GTW’s attention by contributor Zeldin. Zeldin had coded a very early (but playable) demo version of a game called “New Clowns”. This was to have been a polished version of the old classic “Clowns” arcade game … Continue reading →
As well as Superman – The Game, it seems that First Star Software had big plans to do more comic based titles afterwards. In an issue of Family Computing Magazine, it was reported that after the release of the Superman … Continue reading →
Very little is known about Newt, apart from the fact that it was to eventually become Hyperactive by Special FX. Paul Hughes was writing the original at Ocean Software as his very first game, and was suggested to have been … Continue reading →
Back in 1985, CU reviewed Nexus for the C64 under the Beyond label, but it never surfaced. In June 1986, CU did a preview of the game and explained that the original game was held up as Beyond were taken … Continue reading →
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