Preserving Cancelled & Unreleased Video Game History Since 1999
Welcome to Games That Weren't!
We are a Cancelled & Unreleased Video games archive with prototypes, developer history and assets for many computers and consoles of all ages. A non-profit large archive dedicated to preserving lost games that were never released to the public. Sharing history and stories from the developers, assets and more before it is too late. GTW has been preserving lost video game history online since 1999, and long before that offline.
Please Browse our archive and discover the many entries that we host for many different platforms.
We have one last surprise update for 2017, including a preview of an extremely promising game which could still hopefully be finished and taken out of GTW64. The coder still open to help and suggestions for continuing – can you help? Also, an unknown and very early shooter preview by Roy Fielding has been added and some quick updates.
It’s that time of the year again, when we dig out some more findings to present for a large Christmas update. Apologies for the slowness of updates this year, but another project has taken priority of late. I hope this makes up for things. Merry Christmas everyone and all the best for 2018!
Q*Bert’s Qubes conversion found!
A shock recovery, thanks to Scott Stilphen, who obtained a rare late preview of the long lost C64 conversion of Q*Bert’s Qubes. It’s here ready for you to check out!
Three new full games from Francesco Milioni added!
Thanks to Francesco Milioni, we have three new unreleased games for you which were meant for release on an Italian compilation tape, but was cancelled due to the dwindling C64 market.
Thanks to the wonderful preservation efforts of Jerry Kurtz, an additional bonus is the complete preservation of an obscure 1984 karate game called Competition Karate. As it is a released game, we haven’t created a GTW entry for it, so here are both the download and scans. Enjoy!
Whilst sifting through some developer disks of Dean Hickingbottom and Cory Kin, we found a number of demos (a lot of Compunet demos), tunes and cracks which don’t seem to be preserved at present. We may have missed a few, but here is an extra bonus anyway:
Sorry for the lack of updates recently everyone – i’ve been really swamped on another project recently, but we have been preparing for our annual Christmas update, where we have a few bits and pieces for you as well as a digest of updates that have been happening in the background.
As an early Christmas present, we thought we’d share a recently recovered full version of Silverbird’s IndeflataBall with you, thanks to Cory Kin finding a last batch of disks which contained the final edition.
Next update will be the Christmas update itself with some more unreleased games and previews, along with some recovered CNET demos which may not have been preserved yet.
Happy weekend everyone! Thanks to developer Adrian Longland and Retro Gamer magazine regular Paul Drury, we are pleased to present a complete and unreleased game for the ZX Spectrum called “Cloud Hopper”, as part of an upcoming interview with Adrian in Retro Gamer issue 172, due in a few weeks time.
The game was originally intended for release in Your Sinclair magazine in the 1980s, but was unfortunately rejected due to going over memory limits set. It was a machine code game that would have been printed as a type in, and would have taken too many pages up in the magazine. Below is the original rejection letter that Adrian and Paul have kindly supplied. With some minor tweaks made recently by Adrian, you can now play the game as once intended.
Adrian provides the following instructions for the game:
The keyboard controls are O = Left, P = Right, Q = Up ( when on a lift ) and A = Down ( again, on a lift ). M = Summon lift.
The goal is to assembly the airplane by picking up the parts and assembling them in the top left corner of the screen. To pick up a part and to drop it, you just need to walk over that part of the screen. You can only carry 1 part at a time. It’s much like how you assemble the rocket in Jetpac.
Watch out for the sea gulls, and pay attention to the clouds which show which way, and how fast the wind is blowing.
Included in the download is a screenshot that Adrian provided with the parts numbered in the order that you need to pick them up.
Be sure to check out Adrian’s interview if you haven’t already and look out for issue 172 of Retro Gamer in shops or directly from their website.
Many thanks to Paul and Adrian for the submission. Hope you all enjoy it!
Games That Weren’t is a freely ran project, 100% non-profitable and done in our own free time. To ensure minimum downtime, storing vast amounts of scans, downloads and information we have to pay for proper hosting.
UPDATE – All hosting costs are now covered for 2017/18, and just within a few hours! There was just a small amount left to raise, which i’ll cover. Thank you very much to Chris Abbott, Andreas Wanda and Christopher Gioconda for their help!
A full breakdown of our yearly costs can be found on our Donations page.
Please note that donations only cover our hosting/domain costs, so that we remain a purely non-profit project. Each year we will try and raise money to cover our costs. Once we hit our target, no more donations will be accepted. If donations go slightly over the target amount, then remains will go to charity.
Not quite unreleased news, but an improved A06 version of The Quill and Illustrator for the Commodore 64 has recently been preserved, after it being realised that it hadn’t yet been done. Version A05 has been around for a long time, but it had only just been noticed that the last version with an improved word parser wasn’t available.
Had another few more bits and pieces come through over the past week or so – so here is another digest of recent updates – including two new full games (Equinox + Soda Shop) that were recovered by Peepo, Tom Roger Skauen and Triad, thanks to Rich Hinton for providing the disks.
Also – check out Streethawk for two of the most detailed screenshots we’ve seen yet of the game. Discovered on the Spanish release cover for the Amstrad version of all places!
If you think the font looks familiar, then you’d be right – the same font was used eventually in Top Gun. So something of the game did surface! ;-)
Second update of the year with two new previews added to the site:
Escape from London remains added
An adventure game due for release for 2013 has now been added in what could be its final state. Full story about the game included, and sketches + artwork by John Henderson
Just a quick post to put back up the Alligata Master disks and Maniacs of Noise SFX files that we had on the old site. It seemed a shame they were tucked away out of sight – so here they are again below. Some basic details follow for each.
Way back in 2005, James Grayson contacted GTW and informed us that he some years back bought a box full of Alligata labelled floppies at a boot fair in Sheffield. A quick photo of some of the disks showed that there was possibly about 5 GTW’s there waiting to be archived. James kindly loaned GTW all of the disks to try and archive what it could in the hope of finding more GTW titles. Disks were sadly in such poor condition from their previous owner, that they would not read properly and required a week’s worth of careful cleaning and restoration to get reading again. Here are all of what we found below in the zip archive. Scans follow in the gallery.
With the Maniacs of SFX files – these were found thanks to disk copying by Pete (Myth) Baron. Due to his work with the Maniacs Of Noise with Myth, they MoN had sent Pete a disk load of music and SFX previews. Unknown to Pete, on this disk were a number of SFX demos never heard before. This included rare SFX for 2400AD and Nighthunter, but also some unused SFX in a selection of released titles like Myth and Outrun Europe. Disk image below:
First update of 2017, and a few new goodies for you to check out already. More to come soon we hope.
Two unreleased games found
Two more final findings on Ashley Routledge’s C64 disks, this time on the Compunet download disks. Firstly a preview of an unknown side scroller game, and then a full Quill adventure game.
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.