2000 Cyber Systems
Platform: Game Boy Color
Blitz was a simple Colour Game Boy budget effort being developed by Jamie Solomons (code) and with myself (Frank Gasking) doing graphics back in 2000 for Thalamus Interactive. This was opportunity for me to get work published properly on an 8-bit platform, being just a little too young to get something released for the Commodore 64 (which was the original dream!).

Jon Wells was one of the developers already at Thalamus who helped Jamie and I to try and break into the industry, and suggested doing a conversion of his Blitz 2000 title from the Commodore 64. This suggestion was taken on board under the development team named “Cyber Systems” which was my label for Public Domain games on the Commodore 64. Jamie Solomons was a recent addition to the team to handle the coding side of things, who was already doing a lot of Assembly Language programming on the Amiga at the time. Continue reading