The original Tusari was a flick-screen platform game that appeared on ZZAP! Megatape 35, given away with issue 89. However, Martin Piper has revealed that the sequel was going to be different. “It was a much updated version of the … Continue reading →
Yet another TV sports game was planned by the excellent Cinemaware, and late into the C64’s life. Sadly this was never to be it seems. Cinemaware’s website describes the game as follows: “Lace up you hightops and get psyched for … Continue reading →
I’m kind of surprised we didn’t have an entry for this game sooner in GTW64. This is another Paul Kubiszyn game which never saw the light of day and was being developed around the time Commodore Format were still going … Continue reading →
A short GTW64 entry for a sequel to Lupo Alberto, which was considered whilst the first game was still in development. The game was to be called “Two hearts and a chicken pot”, and presentation screens and graphic elements were … Continue reading →
Briefly mentioned in an issue of Commodore Cracker, there was a brief news item saying that the conversion of Uefa Cup Soccer for the C64 was looking seriously delayed. It never surfaced unsurprisingly, and was most likely vapourware. Note in … Continue reading →
A new game, and one which we believe may not have had a release. This game was sold to Popular Computing Weekly by a young Ste Pattullo at the young age of 16 for around £100. The game is kind … Continue reading →
Following on from UFO 2, comes UFO 3!… a quick sequel which was developed for Commodore Disk User, but sadly just before CDU could publish, the publication folded… and so the game was never to be and remained on Ste’s … Continue reading →
A rather ambitious title which sadly never made it as more current life commitments came about. This was to be a cross between Narc, Splatterhouse and Final Fight, featuring some nice graphics similar to those in Rubicon, and over 200 … Continue reading →
This is a unnamed Donkey Kong clone which was being developed by Mike Berry in the 90’s. It was mentioned in an interview in Commodore Scene back around 1997 time. Mike had the following to say about the game when … Continue reading →
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