After the first great puzzler, Demonware decided that a sequel was in order, and so the C64 version was put into planning… but how about production? We are not sure, but Peter Thierolf tells us that he remembers not much, … Continue reading →
More simple space shooting now with Genocide – a sideways scrolling blaster over a cool starfield effect. It’s a bit like Roy Fielding’s Frantic, but with not much going on at this stage. There are some attack waves, but no … Continue reading →
Yet another game from Visualize which sadly got caught up in the C64’s commercial death. This was planned to be one of the C64’s many saviours in the Games Explosion of 1994 in the UK, after all seemed to be … Continue reading →
A puzzler game with our next entry which existed first as a splash screen and some graphics. The game involves you controlling a virus and having to kill a mainframe using some sort of "VOS" (Virus Operating System) from the … Continue reading →
What is it with previews which seem to have spent all the time and effort on graphics and titles, but no actual game to play with it too? Get Ready is another such title where it seems a lot of … Continue reading →
Giana Strikes Back was to be a game that had a brief mention in various fanzines as being developed by Peter Staaks (Graphics) and Frits Koudijs (Code). A few months later it was decided that the game was never gonna … Continue reading →
Go Karts was a game that sadly was never going to happen. Coder Ze Smasher had created 4 disksides of a game – but only with mostly graphics and only about 1% coding for a title screen. No code was … Continue reading →
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