Another puzzler, and this time a memory game, where you must remember a sequence of picture tiles and try to pick them out. Not that exciting a concept, and one of the many puzzlers that swept the C64’s shores in … Continue reading →
XLCUS has done a lot for the Commodore 64 scene in its hour of need… As the C64 was dying… Paul Kubiszyn was busy producing as many quality titles as possible. Even though sadly it was not quite enough to … Continue reading →
Based on the Capcom coin-op. It featured two brothers who carry swords and had to cross various platform levels to kill the dragon which killed their Father. The C64 conversion was temptingly to feature the original two player mode of … Continue reading →
An Italian title which was released, but is currently missing and yet to be preserved. Can you help us and ready64.org to recover it? MegaGame 64 was a great looking space strategy game. It was featured within a regular column … Continue reading →
Megatanoï was a game first mentioned by Paul Fogarty as a game by Trisomic Boys being produced in the early 90’s. Trisomic Boys were the game development part of the Babygang group, who did Crazy Cars 3 at a later … Continue reading →
It’s not just commercial games that we add to the GTW archives, but also unfinished projects that were homebrew. Megváltó is one such homebrew title which was being made in SEUCK by the cousin of our contributor ‘Dey’ way back … Continue reading →
Memo is a simple, but effect pairs clone for two players which was being produced back in 1992 by Antic Productions. It was hoped that maybe the game could be sold by one of the remaining publishers at the time, … Continue reading →
Our next entry into the GTW archives comes thanks to Francesco Milioni, which was due for release on a tape compilation to be released in Italy, but was too late due to the declining C64 market. Memo was a computerized … Continue reading →
Mad Men Software were set to release the fully completed game Messiah 3. This game was a RPG covering six disk sides and was to have a large manual due to the size of the game. Gene Barker programmed the … Continue reading →
Metal Piramid (and yes, that is the spelling as shown in the game) is a neat platformer which was developed back in the early 1990s by Attila Deák, who would eventually go on to working at Novatrade and on Ecco … Continue reading →
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