A very short entry for a title which was being designed by Stephen Bedser in 1993 for the C64. The game had a working title of Squat Bot, and was based around a small robot that could change its faceplate … Continue reading →
Adept software recently released some of its old PC shareware games for free including one called Squarez deluxe. On their site they mentioned that the game originally started out as a C64 game called Squarez but was abandoned for the … Continue reading →
Squid is a cute little single screen preview which has some nice hi-res overlaid sprites which move around and which you must avoid. The game isn’t fully playable and just allows you to jump around the map and interact with … Continue reading →
More Apex, more unreleased works now in the form of Squish, a 4 way scrolling isometric squashing game. Possibly similar to Maze Mania, with the aim to squash creatures and have their blood change the colour of tiles. Apparently very … Continue reading →
Squost is a well polished and decent looking tile sliding puzzler, where you have a picture that is jumbled up and have to slide the tiles back to make the proper picture. Although it has been done to death and … Continue reading →
A promising sideways SEU, featuring some fair graphics and attackwaves. Originally I heard of Parade’s game from the pages of Commodore Scene magazine, but as time passed, so did any sight of this game. The game isn’t that bad, but … Continue reading →
An early preview of another space shooter comes in the form of "Starhope" by Art Design. Featuring all the titles and interluding screens, the game itself is at quite an early stage with a basic attackwave and main ship to … Continue reading →
Star of Africa is a game which was being produced back in 1994 by Mindeye. It is a game which is apparently based on a famous Finnish board game “Afrikan Tähti” from 1951. It was later translated to German and … Continue reading →
Star Scaper is a promising preview, where you control a ship which can move left and right in Uridium style, but from a side-on based view point. It seems you have to collect a series of items and progress through … Continue reading →
Not an official licence of the game, at least, especially not in 1999! :) One of the scener’s, Patrick Furlong, started the unofficial game back in 1999/2000 and designed everything which would be in the game. Set out as a … Continue reading →
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