Yet another football game which never quite made it, along with Thalamus’ Arsenal title. This game was in development for Creative Edge back in 1992 for a short period. So short it seemed that no code was ever started. The … Continue reading →
Another game in the lost Psytronik game saga, sadly a result of poor support of their titles back in the C64’s dying days. Everwar was another SEUCK title in development by Alf Yngve, and was inspired by Joe Haldeman’s novel … Continue reading →
A new GTW discovered by Jazzcat recently (plus fixed by Ian Coog), and passed onto GTW. This is a very early preview by Vibrants, which seems to be a gory but cute Op-Wolf clone of somekind. It’s hard to tell … Continue reading →
Exod is a text adventure game by Sigmatek, and was advertised in RUN magazine in the US, where you have to explore ruined wastelands of a ghost town to the vast inner caverns of earth. The game was sold on … Continue reading →
A nice early promising preview of a Lightforce clone, which although a little buggy in its early stages, has the qualities which made Lightforce as addictive as it was. Featuring graphics typical of a Lightforce clone, they do let the … Continue reading →
Eye 2 Eye was a simple game which was started in 1993 and sadly never finished. The game was a simple shooter with two people flying on a single screen and having to kill each other. Pretty much a glossy … Continue reading →
When I originally downloaded this unfinished title, I was thinking “This can’t be the same Fade To Black that I played many years ago on my PC?”… And of course, it wasn’t… Not a 3D based game, but a RPG. … Continue reading →
I was a big fan of the Famous Five adventure based on the first book since Amstrad Action gave it away on their covertape and was dismayed when I found out it was just a one-off. So I thought I’d … Continue reading →
Our next entry in GTW64 comes in the form of a Pacman clone which would have featured a overweight Batman character. Here, in true Pacman style fashion – you would walk around a city map eating hamburgers until clearing to … Continue reading →
Fears of darkness was the result of a budding programmer at the age of 18 wishing to produce a "Turrican-esq" game. 64er magazine had released Manfred Trenz’s Katakis Development System which was to be the inspiration for Falk to get … Continue reading →
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