A very oddly named title which was to be released by the brother of RR Software head Rowan Veale. The game was created by Lyndon Veale and was a simple static shooter which was written over the top of Slap … Continue reading →
A short entry for a title that was highlighted by Baracuda, and found in a set of pictures. All that currently exists is a single loading screen with some credits on. We’re not sure at this stage what the game … Continue reading →
This is a game which I have known about for many years. I first became good friends with Jason Kelk when I found out that he was a big C64 enthusiast that worked in one of my local computer gaming … Continue reading →
A early preview of what looks like a Moon Patrol clone, with no obstacles or enemies as of yet. Apart from a nice title screen, the game is quite lacking at the moment, with a simple car which moves left … Continue reading →
This was a simple BASIC Blitz clone produced by Adam Wade for Commodore Cracker. Adam Wade was famous for his Big Mouth Magazine that he released, so its hopeful that this one can be easily recovered. Maybe Adam even has … Continue reading →
Nothing at all related to the classic ID game on the PC, though a similiar perspective. This is more like Bloodwych than Doom, and looks quite good at the stage its reached. Its a little bugged, but shows promise of … Continue reading →
A game which the preview text specifies was due to be released on the 15th October 1994. People were asked to keep an eye on Commodore Format for any news and look for their advertisements. Although the title and static … Continue reading →
This neat columns clone was coded by Axiom, with graphics by Modern Bob. Both were members of "Lotus" (from "Lotus&Crazy") in those days. They joined "Genesis*Project" later. There was a far more advanced version of this game, which had FLI-graphics. … Continue reading →
Yet another aborted Double Dragon conversion for the C64, and this time this was for the Ocean Software development of the game from the early 1990s. Although it could just be a different variation of the current and limited cartridge … Continue reading →
Yet another early preview and not a huge amount going on at this stage. Here you control a simple ghost like sprite which must collect a key from a room with blue blobs and get to a gate at the … Continue reading →
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