It was slightly beyond belief when this game turned up on Commodore Format’s powerpack. Sadly it signalled the end of another C64 company as the C64 slowly died. Beyond Belief had planned Shellshock to be released on their label, after … Continue reading →
This is no joke, but even though the first game failed to come out commercially through Beyond Belief, Alan Benson was content on making up for the failures of the first game and so began work on the sequel. The … Continue reading →
Crystal Software and Electronics were an ambitious software house trying to save the C64 gaming market back in 1997 with a large range of planned releases. Sadly it wasn’t to be, and as with other companies – it was found … Continue reading →
Crystal Software and Electronics were an ambitious software house trying to save the C64 gaming market back in 1997 with a large range of planned releases. Sadly it wasn’t to be, and as with other companies – it was found … Continue reading →
Shogoth was to be the first big title from a garage studio in Milano, Italy operated by soon-to-be game journalists Fabio Rossi (editor of the Italian editions of Zzap!, The Games Machine and CVG, among others) and Stefano Giorgi (reviewer … Continue reading →
“Shoot” is best described as a neat Uridium/Sanxion clone, with some fast action blasting over blue bas-relief graphics (Very 80’s style, and unlike a 1994 game). Most of the titles and game seems to be present in this preview, and … Continue reading →
So was this game really to be released by Hi-Tec Software back in 1992? We don’t believe so, though the development team of this game we believe had submitted (or intended to) the game to the UK software company. The … Continue reading →
A short entry for a title that was briefly advertised in Commodore Format, and in particular issue 22 back in June/July 1992. There were no details apart from listing the game as available for £4.00 on tape, and £8.50 on … Continue reading →
Shove involves the player guiding a ball through various levels of mazes to the exit, while avoiding other enemies and obstacles. Quite a simple concept which works well, and offers a few hours of fun. Not the best game around, … Continue reading →
Yet another Beyond Belief game which was planned and mentioned in the interview with Jim Scott. Information on Shove Off was a bit scarce, as all we knew was that this game was to be a 100 level puzzle game … Continue reading →
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