This is likely to be yet another vapourware title … but worth adding none the less… Steve Perry once won a competition with Commodore Format and met up with one of the editors called Andy (Hutch) Hutchinson. When talking to … Continue reading →
Shades of Evil is a game which many of you will never have heard of, due to its almost non-existent publicity when in development. The game was part of a series of 3 games, some of which actually got out … Continue reading →
Our list of different editions of released C64 games continues to grow with the inclusion now of Shadow of the Beast. This came as a bit of a surprise to us, when Nick Pelling tweeted in 2022 that he had … Continue reading →
Now was this an official game, or just a quick hack of the original? It’s very early days yet, but we are wondering if Russ and Ewen were trying to make a quick buck by doing a sequel back in … Continue reading →
When the C64 was dying out commercially, Jon Wells was trying to flood the C64 with new releases. One of his ideas was to take the entire back catalogue of Clive Wilson adventure titles and update them with new graphics, … Continue reading →

It was slightly beyond belief when this game turned up on Commodore Format’s powerpack. Sadly it signalled the end of another C64 company as the C64 slowly died. Beyond Belief had planned Shellshock to be released on their label, after … Continue reading →
This is no joke, but even though the first game failed to come out commercially through Beyond Belief, Alan Benson was content on making up for the failures of the first game and so began work on the sequel. The … Continue reading →
Crystal Software and Electronics were an ambitious software house trying to save the C64 gaming market back in 1997 with a large range of planned releases. Sadly it wasn’t to be, and as with other companies – it was found … Continue reading →
Crystal Software and Electronics were an ambitious software house trying to save the C64 gaming market back in 1997 with a large range of planned releases. Sadly it wasn’t to be, and as with other companies – it was found … Continue reading →
Shogoth was to be the first big title from a garage studio in Milano, Italy operated by soon-to-be game journalists Fabio Rossi (editor of the Italian editions of Zzap!, The Games Machine and CVG, among others) and Stefano Giorgi (reviewer … Continue reading →