Controlling what looks like a sprite from one of Alf Yngve’s Cyforce game, this is another static preview with some pretty backdrops and no real substance. There are some sprite waves chucked in, but nothing much else at this stage. … Continue reading →
The game hasn’t got no name, but neither does it have much in the way of things to do at this stage either. What we have here is a single static screen with a diver character – who must first … Continue reading →
A bizzarely named game which was reviewed very quickly by Peter Staaks back in 1997 in one of the main fanzines at the time. It was a pacman clone which had a preview released apparently and which Peter gave some … Continue reading →
Sadly not much is known about this particular game pack which was announced by Beyond Belief. We can only assume that it would have been a budget pack of 3 simple games, but we need someone to confirm this.Contact has … Continue reading →
The final part in the Gauntlet trilogy (on the Commodore 64 at least) was to be an isometric affair, owing more to Pacmania and 3D Ant Attack then the previous overhead offerings that were converted by Gremlin Graphics for U.S. … Continue reading →
A possibly cock up by Commodore Format, or was Gauntlet 3 originally set to be a far more ambitious title that intended? Of course, we all know about the infamous tale of the C64 edition not seeing full release – … Continue reading →
In 2009, Hungarian musician Peter Nagy-Miklos (NecroPolo) – with the help of iAN CooG – released several previously unheard tunes. Included among them was all the music for an unfinished game known as “Geister”. Peter describes what happened: “My second … Continue reading →
Gem Quest was a game from Hex (aka Cory) of Pixel Developments – A demo group from UK’s very own Compunet. Some of their demos got featured in ZZap!64 magazine (e.g. Hunter Killer). Unfortunately, due to further studies, the game … Continue reading →
After the first great puzzler, Demonware decided that a sequel was in order, and so the C64 version was put into planning… but how about production? We are not sure, but Peter Thierolf tells us that he remembers not much, … Continue reading →
More simple space shooting now with Genocide – a sideways scrolling blaster over a cool starfield effect. It’s a bit like Roy Fielding’s Frantic, but with not much going on at this stage. There are some attack waves, but no … Continue reading →
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