A quick entry for a new game that has been dug out by C64 musician JCH, which was a puzzle based game due out in the early 1990s, but was just never to be. JCH produced a number of tunes … Continue reading →
A strange game which was popular on the Amiga, mainly for its wacky animation. This game featured a blue blob of putty which could mould itself into numerous shapes and absorb strange creatures to help defeat a geezer called Dazzledaze. … Continue reading →
Sadly another puzzle game which I don’t have much information about. Nor do I know how to play. If I haven’t mentioned it earlier, then if anyone would care to elborate about how some of these games are meant to … Continue reading →
Not entirely sure why we hadn’t featured this one earlier, but Q8 (i’ll keep it to Q8 to save time!) was being produced across all formats by Thalamus as an exciting 3D racer game. It was never to be for … Continue reading →
Yet another Clockwize title which has been saved from obscurity thanks to Dean Hickingbottom for passing on what is likely the only remaining copy of the game. This was a title due for release in 1990, and was coded by … Continue reading →
Unlike we previously thought, this game was actuallyreleased on the german disk magazine "Input 64" in the year 1986 as "Die versunkene Stadt" (sunken city). Gamebase64 has the game here: http://www.gamebase64.com/game.php?id=8381&d=18&h=0 This entry as a result will be removed in … Continue reading →
Our next entry is for a piece of software which is sadly missing, but was sold in very limited numbers back in the day in early 1990. Quest for Truth was a graphic adventure game created by Jason Cupp, who … Continue reading →
Not worthy probably of individual entries, some of these may exist – but RR Software was one of the companies who popped up in a bedroom when the C64 was dying – very much like Visualize or EBES. The company … Continue reading →
This rubber-burnin’ coin-op conversion, sequel to Atari’s classic Hard Drivin’, was expected around Christmas 1991. After the miserable attempt to get its predecessor onto the Commodore 64 (the filled polygons moved slower than London traffic), the programmers dispensed with the … Continue reading →
Our next entry is a short and sweet entry for a racing game that sadly didn’t get too far, although as you will see in a bit – looked very promising (and fast!) Racing game (working title) was a title … Continue reading →
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