Following on from the recent look at the strange earlier (or later?) version of Super Hang On with larger bikes but less of them, Martin/Stadium64 highlights that there was a strange late US release which was to include a Commodore … Continue reading →
Around the same time that World Class Rugby was announced, Audiogenic also announced a follow up to Emlyn Hughes called “Super League Manager”. The game was mentioned in issue 7 of Commodore Format and was being programmed by Gary Bassett. … Continue reading →
A sad casulty from the mind of Paul Kubiszyn. Super Pac Twins was hyped up in the pages of the later issues of Commodore Format, even featuring as a Diary Of A Game. The classic Pacman concept was to be … Continue reading →
An interesting version of Starforce, or so it seemed. X-Ample did both Starforce and Mega Starforce, with the later being released in 1993. This demo from 1994 seems to be a clone attempt of some sort. Super Starforce is basically … Continue reading →
Yet another Beyond Belief game which was planned and mentioned in the interview with Jim Scott. Information is a bit scarce, as all we currently know is that the game was to be a Super Wonder Boy clone where you … Continue reading →
Another coin-op conversion by the arcade conversion masters, Elite. This was to be a conversion of the popular arcade game, and was an ambitious one to do at that. Sadly although mentioned (albeit briefly) in Commodore Format, the game never … Continue reading →
Strange game this one by the Australian team Bad Bytes (Creators of Misfortune and Twin Terrors). What we have is a mixture of a still screen shooter and breakout. How this would actually work is anyone’s guess. The game isn’t … Continue reading →
A very unknown GTW title which has only really come to light because of some documentation that came to light with proposals of a game for Empire on the Commodore 64 called Sword of Abbadon. All we know about the … Continue reading →
A short entry for what should have been a C64 game as well as PC and Amiga (with thanks to Allan Pinkerton for highlighting!). This SSI game saw release for various formats in 1989/1990 by Strategic Simulations Inc., but the … Continue reading →
And so the list continues with yet more Hi-Tec games added into the archive. This time with “Sylvester and Tweety Pie” which was a platformer where you had to try and catch Tweety Pie and you could scale walls, but … Continue reading →
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