Sadly another puzzle game which I don’t have much information about. Nor do I know how to play. If I haven’t mentioned it earlier, then if anyone would care to elborate about how some of these games are meant to … Continue reading →
Not entirely sure why we hadn’t featured this one earlier, but Q8 (i’ll keep it to Q8 to save time!) was being produced across all formats by Thalamus as an exciting 3D racer game. It was never to be for … Continue reading →
Yet another Clockwize title which has been saved from obscurity thanks to Dean Hickingbottom for passing on what is likely the only remaining copy of the game. This was a title due for release in 1990, and was coded by … Continue reading →
Unlike we previously thought, this game was actuallyreleased on the german disk magazine "Input 64" in the year 1986 as "Die versunkene Stadt" (sunken city). Gamebase64 has the game here: http://www.gamebase64.com/game.php?id=8381&d=18&h=0 This entry as a result will be removed in … Continue reading →
Not worthy probably of individual entries, some of these may exist – but RR Software was one of the companies who popped up in a bedroom when the C64 was dying – very much like Visualize or EBES. The company … Continue reading →
This rubber-burnin’ coin-op conversion, sequel to Atari’s classic Hard Drivin’, was expected around Christmas 1991. After the miserable attempt to get its predecessor onto the Commodore 64 (the filled polygons moved slower than London traffic), the programmers dispensed with the … Continue reading →
Our next entry is a title that was apparently intended for Firebird, though it may have been wishful thinking. Was it ever submitted to Firebird, who in 1989/90 were changing into MicroProse software? The game itself seems to have never … Continue reading →
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