Slightly scraping the barrel you might say with our next entry, but honestly there is a game behind this and one which we need to get hold of the game’s author to shed some much needed light. Jason Kelk first … Continue reading →
Yet another GTW which sadly hasn’t got a great deal we can say about it. Commodore Format magazine in issue 17 mentioned this game in their previews, stating that Sales Curve were producing a St Valentines Day game to coincide … Continue reading →
A potentially fantastic space SEU from Denmark which sadly never saw the light of day. GTW is proud to present a specially made slideshow by IaN Coog (Released by Hokutoforce and Onslaught) of the game and how it was looking. … Continue reading →
GTW presents what could have been very similiar to Newcomer… and it seems that this game was the reason for its demise. This game is an unfinished Hungarian RPG, which was started in 1992, and cancelled in 1994 as the … Continue reading →
This may or may not be an actual GTW, but we’ll include it for now until we get further confirmation of whether this was really a game or just a joke by the developer. Thanks to contributor Dave King, within … Continue reading →
When the C64 was dying out commercially, Jon Wells was trying to flood the C64 with new releases. One of his ideas was to take the entire back catalogue of Clive Wilson adventure titles and update them with new graphics, … Continue reading →
A sad tale for this unfinished RPG game. This was in development by Waveform in the 90’s, but sadly the game’s creator John Kaiser died in April 23, 1997 due to Hodgekin’s Lymphoma. John left behind this very title which … Continue reading →
Thanks to Pudva for highlighting this particular game which we were surprised to see!…. Prophecy 1: Viking Child was a semi-popular game on the Amiga platform, and was a fairly neat scrolling platformer game. It was very much a Wonderboy … Continue reading →
Vitrus sounds like a puzzler, but its nothing of the sort – and is actually a sort of Fly Harder/Thrust clone, where you must guide your ship through some tight caverns. It’s pretty unforgiving at this early stage, but it … Continue reading →
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