Psionic was an intriguing title which was being developed by Robert Trevellyan, who later went on to work for Bitmap Bros and produce the likes of Speedball 2 on the Amiga. His first commercial venture was for this game at … Continue reading →
Psycho Glider FMB , and interestingly titled game which involved gliders!… Created by Pete Andrew for Lothlorien back in the late ’80s, the game was shaping up just fine until something bad happened. The game was part of a series … Continue reading →
An early game featuring the early graphics of Martin Holland. This was mentioned breifly to me by Martin in an Interview, and it has been named a few times by other collegues of Martin’s… but this is it. From what … Continue reading →
Psyclapse is one of the infamous Mega Game titles which Imagine Software were to release back in 1984. The series was to include around 6 games – with Psyclapse being the second title specifically being done on the C64 (Bandersnatch … Continue reading →
PT-109 was based around the World War II patrol boat that John F. Kennedy served on. An article in Commodore Magazine (Dec 1988) had the following to say: “Spectrum HoloByte 6-1/128: PT-109, an amazing patrol boat simulation, is scheduled for … Continue reading →
An early unofficial Mario game which was done in early 1983. At the moment , we do not know for sure if this game actually got released – but Jeremy Thorne’s other game – Mario’s Brewery was released in 1983, … Continue reading →
Yet another Martech game into the archives, and one which is surrounded in mystery!… Just what exactly was this game about? CVG had this to say about the game, along with some screenshots which you can find under “Scan shots” … Continue reading →
First offered in Zzap issue 62 in their Zzuperstore as a special offer, Purple Saturn Day never quite made the light of day on the C64 for reasons still unknown today. Judging by the adverts published in CVG, the game … Continue reading →
Puzzle Mania is a very early development by Karl Hörnell in 1984, way before his Player Software days. The game is a simple puzzle shuffle game and was created in BASIC. The title was found and preserved by Hedning and … Continue reading →
This game and Break Street were supposed to be Firebird’s proof that budget games could be quality games too according to Martin Defries, who was sales manager of Telecomsoft at the time. Pyramid of Time was for 1 or 2 … Continue reading →
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