A very very quick placeholder entry of sorts for a game briefly mentioned in an article with John Darnell by Martyn Carroll in Retro Gamer magazine. In the article, John mentioned working on a game called “Sleepwalker” for Software Projects … Continue reading →
This GTW title is an unfortunate title which never got released for all the wrong reasons. Simon Birrell was just finishing university at the time, and he completed a multiscreen Arkanoid clone called "Slideways". He sold it to Cascade, who … Continue reading →
Smakeloos (translating as “Tasteless”) was to be a new game by John Vanderaart – following the theme of Endless, Hopeless and Radeloos. It was to be another graphic text adventure game where you were a lost backpacker in Texas – … Continue reading →
Smurfs is a game which was the creation of a then 15yr old Carl Muller, and was pitched to various companies, such as US Gold, Melbourne House and Firebird. Sadly US Gold and Firebird rejected Carl, but Melbourne House eventually … Continue reading →
It seems this one almost went under and missed the GTW scanner. This was brought to the attention of GTW thanks to the Lemon 64 forum and a member asking about the whereabouts of the C64 version of this game. … Continue reading →
Thanks to the great efforts of Peepo and Tom Roger Skauren, many disks have been preserved that used to belong to the late Gary Sabin – who wrote the US Gold loading music and handled mastering duties. The disks were … Continue reading →
Software House is a management game where you must manage a software house, buy in titles and sell them on for maximum profit. This particular Cult game was nothing spectacular, but well worthy of preserving anyway! The game exists on … Continue reading →
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