Ball Breaker was an isometric breakout style of game that was released back in 1987 by CRL for the Amstrad and ZX Spectrum platforms. What of a C64 edition though? Well, there hasn’t really been any evidence to suggest that … Continue reading →
Another title recovered by Jason Kelk which was being coded by Alan Jesse (of Quantum fame). This title was being developed by Alan shortly after completing Quantum, and was to be a similiar style of puzzle game. The idea is … Continue reading →
One of the most infamous of GTW games comes in the form of a well sort after game called “Bamboo”, from the creators of Hawkeye. To introduce the game, here is a clip from Finnish computer magazine “Mikrobitti” in December … Continue reading →
Bandits! is a game which was one of the first written by Graham Blighe, who is famous for writing the fantastic Emlyn Hughes International Soccer for Audiogenic. The game was written roughly pre-1984 or so and was sent to a … Continue reading →
Bank Panic was a planned arcade conversion being done for Elite Software by Richard Gibbs, who previously wrote Knockout for Alligata software a year earlier. Elite were keen to do arcade conversions, so Richard pitched this idea and started work … Continue reading →
Even some 20 years on, there is still no slowing up of cancelled titles and previews being recovered and long may it continue as yet another title is unearthed. Base was due to be released back in 1986 by German … Continue reading →
This was to be a baseball game written by Garry Kitchen for Activision, and was getting quite far and looking good according to Garry. The game itself had a new playing perspective; over the pitcher’s sholder looking in at the … Continue reading →
Just after Evil Dead, Palace Software were planning a range of other horror titles according to a small news snippet in Commodore User magazine back in 1984. Basket Case was another of those titles, but like with Halloween – it … Continue reading →
ACE magazine issue 4 had a pre-production screenshot of Basket Master from Imagine and Dinamic which looks pretty different to the final version we all know from Gary Biasillo. We’ll ignore the fact that there are no hoops just yet, … Continue reading →
Following on from Neverending Story and Hunchback – The Adventure, there was plans for a 3rd game to use the very same engine developed by the late Ian Weatherburn. After getting the licence for Batman and having the 3D game … Continue reading →
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