Well, thanks to Stadium 64, we have quite a nice description of this game, which we think was from a small write up on the game, so we may as well plug right into it considering how rushed off our … Continue reading →
Baldor’s Castle was a graphic adventure game of swords and sorcery in the savage depths of Baldor’s Castle. Thanks to Peter Weighill for highlighting. The advert described you as having to fight monsters, find potions and recover the lost treasure … Continue reading →
Ball is a neat preview which was uncovered in 2013 by Joachim Wijnhoven on some of Charles Deenen’s disks. The game itself is at a fairly advanced stage where you control a bouncing ball (similar to Head The Ball) which … Continue reading →
Ball Breaker was an isometric breakout style of game that was released back in 1987 by CRL for the Amstrad and ZX Spectrum platforms. What of a C64 edition though? Well, there hasn’t really been any evidence to suggest that … Continue reading →
Another title recovered by Jason Kelk which was being coded by Alan Jesse (of Quantum fame). This title was being developed by Alan shortly after completing Quantum, and was to be a similiar style of puzzle game. The idea is … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. We assume this was a conversion of an early Bally football arcade game by HAL Labs, which we know little more about. How far … Continue reading →
One of the most infamous of GTW games comes in the form of a well sort after game called “Bamboo”, from the creators of Hawkeye. To introduce the game, here is a clip from Finnish computer magazine “Mikrobitti” in December … Continue reading →
Bandits! is a game which was one of the first written by Graham Blighe, who is famous for writing the fantastic Emlyn Hughes International Soccer for Audiogenic. The game was written roughly pre-1984 or so and was sent to a … Continue reading →
Bank Panic was a planned arcade conversion being done for Elite Software by Richard Gibbs, who previously wrote Knockout for Alligata software a year earlier. Elite were keen to do arcade conversions, so Richard pitched this idea and started work … Continue reading →
Even some 20 years on, there is still no slowing up of cancelled titles and previews being recovered and long may it continue as yet another title is unearthed. Base was due to be released back in 1986 by German … Continue reading →
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