This is an unofficial conversion of a simple, yet addictive Nintendo game called "Crab Grab". You control a small man who must get rid of all the grabbers and try not to be caught yourself by the oncoming grabbers that … Continue reading →
A first version of Crackdown was indeed in production, with code being done by Mark Kelly before he later went on to working on Golden Axe. We are not sure quite what happened here, but we know that Bob Stephenson … Continue reading →
A neat old school pacman clone, with disks replacing the ghosts and two Terminal City style men replacing pacman. The game is two player, and features some great music from Hunters Moon by Matt Gray. The graphics are nothing to … Continue reading →
The advert mentions Atari, Com 64 and Vic 20. But the Commodore 64 version is nowere to be seen.”‹ The screenshot shown seems to be a mockup with a hi-res font compared to the Vic 20 edition, which could well … Continue reading →
Crossbones was originally a game which had very little known it, apart a mention way back in 1987 in “Happy Computer” magazine. It was in an interview with Brian Fargo and Bill Heineman of Interplay where they first mentioned that … Continue reading →
Our next brief entry is for a game being worked on by Screen 7, a company who also did Jaws and a few others on the C64. The game was to be based on the TV series, Crossbow and was … Continue reading →
UPDATE! – Case closed! Game confirmed as released and preserved by Marco (Exile) Das and Genesis Project. See downloads. Early days, hence a very short entry. Contributor Jari Karjalainen has reported that in a DigitPress interview with Robert Jaeger (creator … Continue reading →
After completing work on the unreleased ATG and doing work for BMX Kidz, Paul Docherty was assigned to another Telecomsoft based title, this time a cheeky Super Mario Bros clone called Crucial Bros which was to be released by Silverbird … Continue reading →
As we were looking into The Mermaid and the Crown, we chanced across a series of unreleased titles from Mountain Valley Software that was ran by Brian J Betts during the early-mid 1980s. This was one of five titles in … Continue reading →
A graphic adventure game which promised hundreds of different screens, using a random generator to allow for up to 64K different views. This game was advertised in Personal Computer Games issue 13 way back in December 1984, but seemingly never … Continue reading →
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