Mirage was originally intended to be a simple static screen shooter as a free game for Compunet. The creator behind the game was none other than Mark Clements, who many of you will know from his music for Summer and … Continue reading →
Another GTW game from the 80’s, created by a company who call themselves ‘Backroom Software’, so obviously this wasn’t created in house. We believe that this game was actually created by Steve Dunn, who also did the Blast game in … Continue reading →
Back in the 1980’s, Atarisoft were doing official conversions for the Commodore 64. Missile Command was one of them! We learn of this conversion thanks to Mat Allen who has documented the conversion briefly in Digital Press. We hope to … Continue reading →
Another GTW entry and yet another Codemasters non-release to go into the vault. Mission Jupiter is not a late title like CJ’s 4th, but infact a very early Codemasters game which was being converted from the Spectrum original by Derek … Continue reading →
This game was being created by Richard Kay (who later started Software Creations) and Hugh Riley. The game also was to feature music by Peter Clarke. It was a non scrolling platform game on a spaceship with evil monsters that … Continue reading →
Another V1 title, with an interesting story behind it too! It was always wondered by Andrew Fisher if originally Antony Crowther’s “Challenge of the Gobots” game was something else before. Well we now have confirmation thanks to Andrew that the … Continue reading →
Yet another title from Backroom Software, and one of their earlier developments that has been flagged up by Dan Warren. It is believed that Backroom Software was none other than Steve Dunn, who did various C64 games such as Better … Continue reading →
Molecale was to be an arcade shoot-em-up to hopefully be finished by Video Images back around 1988/89 time. The name of the game was coined by Wayne Sheardown, who was originally part of the Video Images gang of four – … Continue reading →
Another potential GTW which was highlighted by Peter Weighill and comes from an advert in the June 1983 issue of Commodore Computing International. The game was described as so: “Drive through the mine filled mazes collecting as many money bags … Continue reading →
An educational game which might be out there, but has yet to be preserved. Or is it a title that never quite made it? Monkeybuilder has a 256 word set, designed to increase spelling and vocabulary skills into 17 different … Continue reading →
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