Part of a series of unreleased games and programs by Channel 8 Software, ‘Gotcha’ Maths was one in a line of educational software releases (or as it is now, planned releases). Click here for the advert As we have no … Continue reading →
A short entry for a title that we know little about at this stage, apart from the developer that was behind it (who don’t seem to have done anything else on the Commodore 64), the musician and the basic premise … Continue reading →
A short entry for a game which we hope to find out more about soon. The game was complete and written in BASM, but was never released due to the crash of 1984. More soon we hope!
Gravity was strangely to be a game about Graffiti – but you wouldn’t have guessed it from the title! It was a title written by John Vanderaart – but are not sure who for! The game was described by Dutch … Continue reading →
The Commodore 64 has received many memorable games over the years, and none so much as The Great Giana Sisters, but for all the wrong reasons. Created by Armin Gessert, with graphics by Manfred Trenz back in 1987, Giana Sisters … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. NOTE: This game was actually leaked on the C64, but it is the MAX edition which is still at large potentially. Greenhouse has you … Continue reading →
Among ZZAP!s best-known features is issue 16’s “The Musician’s Other Ball”. This was an interview with Ben Daglish, Tony Crowther, David Whittaker and Rob Hubbard, talking about composing music for games and how they got into it. At the end … Continue reading →
Most likely a title which is being mixed up with Starslayer – this was a title mentioned briefly in an 1988 edition of Zzap Italia and to be released by Firebird. Is it indeed the same game, or is there … Continue reading →
An early preview from the days when the C64 was riding high commercially. Griffin could easily be thought of as a Rastan clone of sorts, and I say that as the main character is ripped from Rastan. However it isn’t. … Continue reading →
A bit of a surprise, but whilst flicking through issue 7 of ACE magazine, we found a write up on Maelstrom games, where the 16-bit title Grimblood was mentioned. When discussing about if the 8-bits were being abandoned, they were … Continue reading →
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