A rather ambitious title which comes in the form of a 3D Vector game by Global Software, with an article from Computer and Video Games bringing this to light as a production. Spectrum and Amstrad versions were the main ones … Continue reading →
Tau Ceti was very well received, and received game of the year awards. Created by Pete Cooke on the Spectrum, John Twiddy was allocated the task of converting to the C64, which he did an excellent job of. Once complete, … Continue reading →
In the early 80’s, the Dutch games scene for the C64 was blessed by the coding talents of a guy called John Vanderaart – who was pretty prolific! Outside of Holland, sadly we didn’t get to see many titles – … Continue reading →
A short entry for a game that has seen a release, but only it seems in the US and Spain. Australian/Aussie Games was a sports multi-event that was created by Beam Software and a sort of piss-take of California Games. … Continue reading →
Early days, but thanks to c64.com and in a recent interview ( www.c64.com?type=4&id=2), we are able to put up an entry about a game by Pagoda Software which was reported to be something very groundbreaking for its time, which sadly … Continue reading →
You may recall the impressive Metalwars which currently sits in GTW at the moment, with its flashy bitmap levels that sadly never got completed. Well, A.B.C was the predecessor to Metalwars, where the game was a shoot-em-up which had a … Continue reading →
A short collective entry thanks to the efforts of Martin / Stadium64, who found an Avant-Garde catalog full of titles that don’t seem to have been preserved or may not have seen a release. Not all are games, though we … Continue reading →
Aviatak was brought to my attention by a C64 scener on the forum, who kindly submitted the scan of the game in question. Publicised with a full page advert back in a Dec 1984 issue of Personal Computer Gamer, Aviatak … Continue reading →
We kid thee not… The Alex Kidd rip off was in full production for the C64 by none other than Core Design, more specifically Rob Toone on programming duty, and Terry Lloyd on graphics. Ben Daglish was the man at … Continue reading →
Advertised in Home Computer Weekly, issue 85 – Aztec was an interesting looking 3D adventure game which was to be released on the likes of the Spectrum and also the Commodore 64. You would use the keys to turn around … Continue reading →
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