Early days it may be as we attempt to find out more about yet another game that never was, we can in fact show a fair chunk of the game via some of its bitmap designs for levels and other … Continue reading →
The only information we originally had on this game comes from a CES show in Chicago, USA in 1987. Basically the game was to be a chess game, with the background being shown as a landscape. Avalon Hill made its … Continue reading →
A really short entry for a game that eventually surfaced as Duet on the Elite Hit-Pak collection. We believe that this was swiftly renamed as Elite couldn’t get agreement to use the Commando name on the title. The game of … Continue reading →
A very short entry for a game that eventually saw release, but actually was meant to be a fully licensed game. If you ever played Novogen’s Battle Island, then you may have noticed that the sprites look rather much like … Continue reading →
A very short entry, for a very controversial title. Commando Libya had a simple aim of just gunning people down as they went across the screen. It caused a bit of an outcry on the C64 scene due to the … Continue reading →
A very short entry thanks to an anonymous contributor, who has flagged up that the Elite release of Commando should have included Level 3, which was cut from the final game. The final game only contained levels 1,2 and 4 … Continue reading →
A very short entry for now regarding a game which was produced by Karl Hörnell during his Players Software development days. The game was called Commodore Juicer, and would be a Super Pipeline clone, but instead of oil – there … Continue reading →
Mentioned in TGM March 1989 Complex was to be a new Palace Software game on the C64 in 1989, and was mentioned in the March issue of The Games Machine. They described the game as follows: “And for future-shock fans, … Continue reading →
Also known as: 'Computer Theatre', and also listed as 'Holding Things Together' in some documentation.
A short entry for a recent recovery from the archives of Paul Allen Newell, where researchers unearthed a lost storybook game that was being created by Centipede creator Dona Bailey and Paul for Activision. More details can be read about … Continue reading →
A short entry which is thanks to gaming Kate Willaert of a Concentration game that was being created by Jimmy Snyder during the early Commodore 64 launch days. According to Jimmy, Jack Tramiel liked the game, but told him to … Continue reading →
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