A short entry for an interesting title that was mentioned as being developed by John Feagans for Commodore back in the early 1980s. John had said that there was a “Magic House” piece of kit and software where you could … Continue reading →
A short entry for a series that may or may not have ever been released. This was an educational title that was to be released by Commodore on disk and supporting the Magic Voice module. The description of The Magic … Continue reading →
Mentioned in a US sales catalogue, Main Event was to be a wrestling title released by Activision and was a conversion of the Konami arcade game The Main Event. It is a game that was never really heard about in … Continue reading →

Once a surprise finding on the personal disks of Cory Kin. Make My Day is a diagonal scrolling western game which was being produced by Compunet user “Gem“, who was in touch with Cory at the time and sent through … Continue reading →
‘Make My Day’ and was another of those Trojan Light Gun games which were being created in the early 90’s as the light phaser games began to get popular. Virgin Mastertronic had already done a series of light gun games, … Continue reading →
A very short entry to highlight that there is suggested to be a Spanish version of Mandragore, along with the English, German and French editions that exist. At the moment it is missing – so can you help find and … Continue reading →
Another beat-em-up clone which was planned for the Commodore 64 back in 1990, and another one which never got to see the light of day. Manhattan Dealers was released on the Amiga/ST platforms and was a relative success, but not … Continue reading →
This game was found out about thanks to Jason Kelk, who pointed me in the direction of the DELTA loader… In that, you will read about forthcoming games on the C64, which includes Starline (See elsewhere) and also Mantrax. I … Continue reading →
Mantronix was due to appear on the C64, along with a release on the CPC, in 1986, sometime after it was first released by Probe Software on the ZX Spectrum. Like so many Spectrum games it failed to ever get … Continue reading →
In Your Commodore issue 51 (1988 December, Page 51-54) there was a rather interesting write up with Antony Crowther and Dave Bishop, talking about their development past and their work at the time at Imageworks. During the interview, it was … Continue reading →