California Games 2 was the long awaited sequel which was supposidly available for mail order release in 1991 or 1992 by Tenex Computer Express. It is not certain if any copies leaked out to anyone in the public or not. … Continue reading →
A game which probably many wouldn’t have chosen to licence, but Big Apple software did back in 1989 as they tried to make their mark on the computer game market. Jason Kendal (Who also did Proton for Big Apple) and … Continue reading →
A short entry for a SSG title for the C64 that was advertised in its 1988-1989 catalog as coming soon. With thanks to Joseph Tsai for highlighting. The game was also due for release for the Apple II and IBM/Tandy … Continue reading →
Captain Courageous was an action game in the style of an Indiana Jones game, which was commissioned to Arcanum Developments to be completed. This team consisted of Mark Kelly, his brother, Robert McGowan, Barry Leitch and Alan Mac. It was … Continue reading →
Get your magnified glass out, as our next entry is one which you may think is a released game, but it isn’t quite – unless you look very closely! Captain Fizz was a cool 2 player split screen Gauntlet-style game … Continue reading →
A game by Frank Herrman, which was to be sold by the Tronic Verlag (those who published the ‘ASM’), but it was never seen. It was judged as a very good and playable game. The description given in the magazine … Continue reading →
Capture the Flag is a brilliant two player 3D maze game which was available on a whole host of systems, such as the Atari and even the Vic 20! The game was way ahead of its time, and gave a … Continue reading →
Famous for the fantastic Crazy Comets and Mega Apocalypse, it was a honour to finally meet Simon Nicol at 2003’s BIT5 Brighton event. As well as talking about Mad Planets to Simon, Simon started conversation about a Car game which … Continue reading →
Recently highlighted in a recent interview in 2010 with David Crane, Retro Gamer issue 79 established from David Crane that the driving segments and car building scenes in the famous Ghostbusters game was originally meant for another game. Already in … Continue reading →
Cargo was a game which was being developed by Simon Nicol and Stavros Fasoulas under the Ducksoft Development label, and was meant for Firebird Software. We were first informed about the title (though without a title) by Simon’s friend Said … Continue reading →
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