Sarge was to be a Capcom arcade conversion released on the C64 back in 1988. Although advertised as on sale – the game never got to make it on the C64 for reasons unknown. The PC version did however surface. … Continue reading →
Before the hits of “Cybernoid”, “Stormlord”, “Smash TV”.. Nick Jones also took part in a C64 conversion of a Speccy title, “SAS Strike Force” for Mikrogen software (http://www.worldofspectrum.org/infoseekid.cgi?id=0004951) back in around 1987. The game was essentially a sideways scrolling run … Continue reading →
Andrew Challis is somewhat a bit of a C64 legend, being the coder of two particular games I grew up with and enjoyed a lot (Into The Eagle’s Nest and Trollie Wallie) and also produced some cool loader systems for … Continue reading →
A previously unknown title which was dug up thanks to Simon Birrell. His old friend, Patricia Mitchell was programming C64 game called “Save the Hippy” . The aim of this game was to collect dope from the garden of the … Continue reading →
A rather interesting entry from the Dutch USA Team back in 1987 – Saviour is a 8-way directional scrolling shoot-em-up which looks a heck of a lot like Parallax in early stages. What is particularly interesting is that it is … Continue reading →
SAW Wars was a tongue in cheek game written by Ben Hayes before his days at Enigma Variations. Ben described things in an interview as follows: "Sort of a right to left shoot-em-down thing. There was a point to the … Continue reading →
Thanks to Brendan Phoenix for the heads up. Zzap 64 in October 1986 had a small news snippet about Scarabaeus 2 coming soon from Ariolasoft. Apparently the Zzap team had seen something of the game and thought it was very … Continue reading →
Another exciting title from the authors of Armalyte, Cyberdyne Systems. This time we were to be treated with a sooped up version of Sinistar from the arcades, with an awesome looking starfield effect and some superb graphics by Rob Levy. … Continue reading →
Forumites on Lemon 64 were happily surprised on the 4th August 2014, when the developer of a long lost adventure game of Scooby Doo was recovered and uploaded for the first time in over 20 years, after being recovered from … Continue reading →
The screenshots looked amazing, the game was gonna be a stunner. The game was to be based on the LaserDisc Dragons Lair arcade, with what would be a basic interactive movie game…. very advanced and ahead of its time, especially … Continue reading →
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