Think Manic Miner/Jet Set Willy, and add some Roller Coasters and some bits of theme park, and you have what is essentially Roller Coaster by Elite. A brilliant little game which got rave reviews on the Spectrum and Amstrad, but … Continue reading →
Rommel: Battles for Tobruk by Games Designers’ Workshop (GDW) was planned to be a war strategy game, based around four battles fought between the WWII German commander Rommel and the British in North Africa. Our evidence for the Commodore 64 … Continue reading →
A very quick entry to add an early game by Ivan Venturi called Ruba e fuggi (or Steal and Flee), which was due for release back in 1986 on the Simulmondo label, but was never to be. The game has … Continue reading →
Take a bit of Platoon level 1 style action, and take the sprites from Software Project’s "Hysteria", and you get "Runestone". This is another early game from the brains of Colditz and Fuzzball, Miles Barry. The game features sprites were … Continue reading →
A sort of “Lords of Midnight” type affair which got a release by Firebird on its “Hot Range” back in 1985, and in particular on the ZX Spectrum. A young Chris Yates and Jon Hare were just getting started in … Continue reading →
Our next title was found on a development disk that was likely given to Cory Kin by Mat Sneap back in the Compunet days. There isn’t anything playable unfortunately, but it seems that Mat Sneap produced a range of graphics … Continue reading →
Following successful conversions of Defender Of The Crown and Rocket Ranger, Cinemaware were also due to release a conversion of S.D.I game for the C64. The game was advertised in some of the popular computer magazines of the time, and … Continue reading →
Sabian Island seems to be yet another game that was advertised to buy through mail order from a software company, without actually having ever being released. I don’t know how many games were ‘released’ as such in the 1980s but … Continue reading →
A nice surprise for GTW, but recently for Retro Gamer – Martyn Carroll did a feature on Durell Software and had a boxout on Saboteur 3. This was being set up primarily on the ZX Spectrum, but since then we … Continue reading →
This was a competition entry in the Swedish Adventure Game Championship, held by a gaming magazine. Completely finished and coming third place, the game was never actually released anywhere it seems, as apparently it was written just for the competition … Continue reading →
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