Tanx was a SEUCK game that was created by Alex Aris and David Axtell back in 1989, and was an arcade adventure game (using paths to get trapped) where you control a tank sprite. It was originally sent to Commodore … Continue reading →
Around the time of Chris Shrigley’s early success with Bounder, Gremlin Graphics were regularly employing the skills of what was later to be come Core Design. Chris was assigned to a game called Task 2, which was apparently named due … Continue reading →
Taxar was described as a “Mysterious Odyssey” back in 1984, on a loading screen created by game developer Erwin J. Knöll. The game was highlighted to us by Baracuda, who has recently released a slideshow dedicated to art works by … Continue reading →
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Teacher Trouble was a text adventure game due for release in 1986 by Anthony Collins, author of Nythyhel and various … Continue reading →
Another combined entry for a series of titles, this time from Teacher’s Pet Software, which may or may not have been released. These have been highlighted to us thanks to Bertrand / Atari Frog. These were Commodore 64 titles listed … Continue reading →
Destiny didn’t release too many games, and Teladon was one of those. It got a Spectrum release, but sadly wasn’t very well recieved. The game basically takes two styles of gameplay, including a tunnel/mountain 3D section and then a Head … Continue reading →
Due for release in Jan 1985, Telmar’s Gold was believed to have been a graphical adventure from Zinta Micro-Systems in 1985. Sadly, although advertised in the US – it seems the game was never released. Quite possibly it was due … Continue reading →
Temple of Medom is an early and very strange game, where you control a bird initially flying over a landscape. Pressing fire and moving actually allows you to fly, but you can also land on the ground and turn into … Continue reading →
Mentioned in Commodore User July 1989, System 3 announced plans of a new tennis game which at the time was untitled. The game promised a “revolutionary approach” to the game, involving two player options, a 3-D rotating court overview and … Continue reading →
A very short entry, flagged up to us by Fabrizio Bartoloni. This is for a title called Terragon, which may well have been released, but has yet to be preserved. This is an Italian title that was being sold by … Continue reading →
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