Another unnamed game, and this time by Stephen Kellett. This game is best described by its author… “I also had an un-released 4 way scrolling space game with a huge landscape to fly over (using some nify storage techniques). I … Continue reading →
A short entry to cover a title that was being developed by Peter Ward, who was the coder behind the recovered Scooby Doo game, and also the as of yet unpreserved Typhoon Thompson. This other unreleased game has no name … Continue reading →
An early days entry for a title which was being written by Glyn Williams, who wrote Cholo and Starglider on the C64. This title was a currently unknown Helicopter game which was to be released by Island Logic (a short-lived … Continue reading →
A short entry which was highlighted thanks to FREEZE64 and a recent interview with Andrew Trott. In an interview within issue 59, Andrew Trott reveals that he created a version of Pac-Man for the Commodore PET, and then later converted … Continue reading →
A very small entry for now regarding a Pacman game that was in development as a home production by a Philip Asher from Bourne, Lincs. Philip had madea start on a pacman style game but hit a problem – so … Continue reading →
A very short entry for a title that was being written at Syntax Software by Randal Linden with someone else (as yet unnamed). We are not sure if it was a typical Star Trek game of that era (of which … Continue reading →
A short entry to cover a title which was being worked on by Jason Kelk (graphics) back around 1989 time. The game was to be a sort of Trailblazer like game (with a mixture of Space Harrier and Fire Eagle … Continue reading →
This game involved flying an hot air balloon across a slow scrolling landscape, dropping sandbags on enemies. The game was in fact released on the Atari 400 around the time with the same name, and was ported over to the … Continue reading →
Our next game in the archives is an early title from Video Images, who did Exceleron for Commodore User magazine back in the day. It was a title that would make use of the SEUCK engine, which some companies back … Continue reading →
Uridibad was released onto Compunet by Sensible Software back in 1986, and what seems like a joke at the expense of Uridium – was actually going to be a full game. Jason Kelk posed the question to Jon Hare via … Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.