Back in the 1980’s, Atarisoft were doing official arcade conversions for the Commodore 64. Stargate was one of them, and we learn of this conversion thanks to Mat Allen who has documented the conversion briefly in Digital Press. Phobos/Ready64 found … Continue reading →
Stargate Legacy was described as a spectacular graphic adventure from Databyte, which was rumoured to be scripted by the same people who brought “Borrowed Time” to C64 screens and was three years in the making according to the C&G news … Continue reading →
The sequel to one of the biggest 16-bit vector games was started on the C64 way back in 1989, trying to improve on the original version. Way back in August 1988, the 16-bit versions were reviewed. In the interview with … Continue reading →
In 1987 Bob Stevenson and Doug Hare of Kinetic Designs were working on a mysterious project. According to rumours, there are a number of games that they never got finished. "Starline" was the working name for a horizontal shoot’em-up that … Continue reading →
Thanks to Scott Julian, GTW is proud to present another game saved from oblivion in the shape and form of Starsat. An Australian RPG style game, fully completed, but sadly never released. I’m not too sure of the story behind … Continue reading →
Starship was a fair 3D Wireframe strategy/action game which was being released on the Atari ST first, and then ported to the C64 at a later date. It seems that the Atari ST version never surfaced also, as nothing can … Continue reading →
Paul Baker is not necessarily a name you may recognize straight away, but he was the coder of Ghostbusters 2, Jet Boys and Road Warrior – but also the Empire Strikes Back game which we’ve had in the GTW archives … Continue reading →
A short entry for a series of titles by The Steam Powered Computer Company which were highlighted by contributor Dan Warren. At present, the only game by the company in the archives is The Inheritance, which was released in 1985 … Continue reading →
A great little finding which has come to GTW thanks to Roberto Nicoletti. Steel Robot was produced by Italian Simone Balestra who programmed Clik Clak for Idea Software in the early 90’s. It was the result of a conversation with … Continue reading →
Stellar 7 – not quite the same vector game which did see the light of day, but a sequel to Hades Nebula that was shelved fairly early on in it’s development after The Bitmap Brother released Xenon. The reason? Well, … Continue reading →
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