T-Runner was described by its preview snippet in ACE magazine (issue 4) as being a Marble Madness-type arcade adventure, set on a Marines training platform in space. After 300 years of lying idle, the central computer has gone haywire and … Continue reading →
T-Wrecks was what eventually became The Muncher. Essentially a very large scrolling Rampage clone with a huge main dinosaur sprite with Godzilla references. It was a great little game and a lot of fun. However, the game started out as … Continue reading →
A neat little Uridium style shooter, which was being worked on… but never quite finished…. though what you can see is the 99% complete version, but minus any sound or music. This was a first ever coded game by Rasmus, … Continue reading →
Our next title was a surprise finding on the disks of Dean Hickingbottom, and was likely sent to Video Images for evaluation. It is a very very early Operation Wolf clone with little interactivity at this stage, but looks like … Continue reading →
Yet another title enters the archives, and this time by the development team behind Lemmings on the Amiga. This was obtained from DMA Design’s own tribute webpage, and was released into the world by Mike Dailly for people to check … Continue reading →
Talvisota is a Finnish War Strategy game which was released on the MSX back in 1987. It is about Finland’s war against Soviet Union in 1939-1940, Talvisota means Winter War. Finnish magazine Trioposti first mentioned the game and details that … Continue reading →
Sub Battle Simulator wasn’t a hugely popular game from the great Epyx, but it still managed to generate the idea of a sequel in the way of Tank Battle Simulator. Unfortunatly I don’t know too much of the game, but … Continue reading →
Tanx was a SEUCK game that was created by Alex Aris and David Axtell back in 1989, and was an arcade adventure game (using paths to get trapped) where you control a tank sprite. It was originally sent to Commodore … Continue reading →
Around the time of Chris Shrigley’s early success with Bounder, Gremlin Graphics were regularly employing the skills of what was later to be come Core Design. Chris was assigned to a game called Task 2, which was apparently named due … Continue reading →
Taxar was described as a “Mysterious Odyssey” back in 1984, on a loading screen created by game developer Erwin J. Knöll. The game was highlighted to us by Baracuda, who has recently released a slideshow dedicated to art works by … Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.